Corin

HumanRogue/Priest/Sorcerer7/1/1
10
Strength
18
Dexterity
11
Constitution
15
Intelligence
13
Wisdom
18
Charisma
23Age
5'9"Height
125Weight
Chaotic GoodApparent Alignment
Important Skills
Hide
+31*
Craft 
(Painting)
+6
Disable
Device
+26*
Move 
Silently
+26 *
Listen
+6
Jump
+11*
Disguise
+20 *
Search
+14
Craft 
(Engraving)
+5
Open
Locks
+26*
Pick
Pockets
+20
Spot
+11
Spellcraft
+5
Bluff
+13
* means magical aid
Fortitude
+4
Reflex
+9
Will
+7

History

        Born in the southern town of Corsan, a small community of artisans and craftsmen under the control of the Ogre enforcers from the Dragon Mountains.  Corin grew up having to hustle on the streets to stay alive.  Never knowing his parents, Corin survived by wit and hustle on the streets where life could be forfeit to the Ogre enforcers at any time..  His two friends while growing up in this town were Mordrith, an apprentice blacksmith, and Kaylee, a novice priestess to a nearly forgotten goddess.  Together, the three orphans harassed the Ogres and tried to make each others lives bearable.
       Corin learned to con his way out of trouble.  He learned the ways of the street and the cons that would let him eat.  This was the time that his friends noticed his worship of an obscure god, Vusha.  His group of friends worked together to support the aged and infirm of the town.  Mordrith and Kaylee gave their goods to Corin to sell at Kazant.  Corin would use his skills at stealth and disguise to slip away from the Ogre enforcers and provide for his friends and the other townsfolk.
        Late one summer night, while watching Mordrith and Kaylee creating a silvered warhammer, one of the Ogre overseers took an interest in their late night excursions.  When the Ogre uncovered their hidden stash of money and items, Mordrith smashed the Ogre's skull in with the newly forged hammer.  This act of violence would make thier further survival in the town impossible.  That night, Mordrith, Kaylee, and Corin set out with their wagon and small stash of supplies and headed north.
        They fell in with a group of traveling craftsmen and traveled from festival to festival heading away from their troubles in the south.  Throughout their travels, they ran afoul of several groups and made more than one enemy before arriving in the trade town of Corigsant.  There, Corin began his life over again.  About the same time, a traveling mage named Drestal joined forces with the group and they began hiring themselves out as "problem solvers" to the local gentry.
        After about a year, Mordrith used the money the group had salvaged adventuring as well as the proceeds of their crafting to buy his own forge and a modest estate for them.  Time passed and they grew stronger.  Corin used his varied powers and aliases to carve a safe and luxurious lifestyle far from those who want his head.  He watched his friends grow distant and began watching them.  Stories were told and he left his long time friends behind and is seeking self-enlightenment far from those who know who and what he is.

COMBAT STATS
 
HP:  43Melee
+10 Magic Dagger or
+7 Darkwood Staff or
Ranged
+11 Light Crossbow 
Damage
1d4+1 (Crit. Paralyze)
1d6+2

1d8

AC:  14 (Dex +4)
Displaced, 50% miss chance
Initiative:  +4 (Dex +4)

 

Domains
Trickery
(No real effect)
Luck
(May reroll any one roll once per day)
Sorcerer Spells Known
0 Level:
Mage Hand, Arcane Mark, Open/Close, Prestidigitation
1 Level:
Hypnotism, Nystul's Magic Aura

 
Robe of Vusha:    This long flowing robe has the ability to change color and texture to match anything the wearer desires (as if a change self spell were cast).  The robe acts in every way like a Robe of Blending except as follows: 
Displacement,  attacks against the wearer suffer a 50% miss chance.
Shadow Walk,  wearer may skirt the Plane of Shadow up to 8 hours per day, this needs not be continuous.  The wearer must be in an area of heavy shadow to use this ability.  Unlike the spell, only the wearer of the robe may make this journey.

 
 
Mordrith
Kaylee
Drestal
Ditan