AC 19, touch 16, flat-footed 17
hp 53 (10HD)
Fort +4, Ref +5, Will +8
Speed 40 ft. (8 squares)
Melee quarterstaff +2;+2 (ironwood) (two handed) +7 (1d6+2)
Face 5 ft. Reach 5 ft.
Base Atk +5; Grp+5
Spellbook (Wizard's/ASSUME INFINITE)
Abilities Str 10, Dex 14, Con 13, Int 23, Wis 12, Cha 10
Special Qualities Humanoid Traits, Human Skill Bonus, Summon Familiar,
Feats Brew Potion, Combat Casting, Craft Magic Arms and Armor, Craft Wondrous Item, Maximize Spell, Scribe Scroll, Skill Focus (Spellcraft), Toughness
Skills Appraise +6, Balance +2, Concentration +14, Concentration (Cast defensively) +18, Craft (Alchemy) +12, Craft (Sculpting) +11, Craft (Untrained) +6, Decipher Script +8, Escape Artist +2, Forgery +6, Heal +1, Hide +2, Jump +9, Knowledge (Arcana) +19, Knowledge (Architecture and Engineering) +18, Knowledge (The Planes) +19, Listen +1, Move Silently +2, Ride +2, Search +6, Search (Secret doors and hidden compartments) +8, Sense Motive +1, Spellcraft +24, Spot +5, Survival +1, Survival (The Planes) +3, Use Rope +2,
Possessions headband of intellect +4; bracers of armor +3; quarterstaff +2;+2 (ironwood); ring of protection +4; outfit (explorer's); boots of striding and springing; wand of magic missile (5th level caster) (x3);
Rumor Drestel is rumored to have a spell book loaded with innumerable spells. The book itself is magic and Drestel doesn't need to be in possession of it to rememorize spells.
HistoryDrestal's history is lost in the chaos of the times. He has jorneyed the land seeking a solution to his problems and attempting to amass enough power to protect him from his enemies. He fell in with Mordrith, Kaylee, and Corin in the city of Corigsant. Drestal soon found Ditan, the half-orc and forged an alliance for protection and profit. Few people know Drestal's true motives or his agenda.
More will come as the rest of the information gets sorted out.