|
|
| Adventure Gear | Armor | Weapons | Domestic Items | Miscellaneous |
|
Adventure Gear is generally considered what a character can reasonably carry with them while away from the safety of their home or temple. In D&D, a character can buy just about anything if they gain enough gold but it is impractical and unrealistic to believe that adventurers would carry a large chest or a four poster bed while wandering around the countryside. The item categories to the left represent equipment that can mainly be carried by a character on their person or with the aid of a mount. Each Campaign world has it's unique system of currency and trade. Below are commodity tables that give the basic currency equivalence that is found in most campaign worlds. Not all of the commodities listed on the tables below will be available in your campaign world and you should ask your DM at the beginning of the campaign to clarify availability. In most worlds, gold is the standard by which all currency is based. SELLING LOOT Trade goods are the exception to the half-price rule. A trade good, in this sense, is a valuable good that can be easily exchanged almost as if it were cash itself.
|
|
|
This website uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This [website, character sheet, or whatever it is] is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. |