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Tool and Skill Kits

Item

Cost

Weight

Alchemistís lab

500 gp

40 lb.

Alchemist's tools 5 gp

3 lb.

Alchemy Identification Kit 30 gp 4 lb.
Animal Trainer's Kit 50 gp

5 lb.

Armorsmith's tools 5 gp

5 lb.

Artisanís tools

5 gp

5 lb.

Artisanís tools, masterwork

55 gp

5 lb.

Basketweaver's tools 5 gp

5 lb.

Blacksmith's tools 5 gp 5 lb.
Bookbinder's tools 5 gp 5 lb.
Bookmaker's tools 5 gp 5 lb.
Calligrapher's tools 5 gp 5 lb.
Carpenter's tools 5 gp 5 lb.

Climberís kit

80 gp

5 lb.1

Disguise kit

50 gp

8 lb.1

Field Healerís kit

55 gp

1 lb.

Forger's kit 25 gp 22 lb.
Gemcutter's tools 5 gp 5 lb.
Glassblowing kit 5 gp 5 lb.

Healerís kit

50 gp

1 lb.

Holly and mistletoe

ó

ó

Holy symbol, bronze 10 gp 1 lb.
Holy symbol, gold 50 gp 2 lb.

Holy symbol, silver

25 gp

1 lb.

Holy symbol, wooden

1 gp

ó

Hourglass

25 gp

1 lb.

Jester's kit 10 gp 5 lb.
Leatherworker's tools 5 gp 5 lb.
Locksmith's tools 5 gp 5 lb.

Magnifying glass

100 gp

ó

Metalworker's tools 5 gp 5 lb.

Musical instrument, common

5 gp

3 lb.1

Musical instrument, masterwork

100 gp

3 lb.1

Painter's tools 5 gp 5 lb.
Prayer book or scripture 10 gp 3 lb.
Prayer book or scripture, compact 15 gp 1 lb.
Ritual kit 5 gp 5 lb.

Scale, merchantís

2 gp

1 lb.

Scryer's kit 40 gp 2 lb.
Sculptor's tools 5 gp 5 lb.
Shipmaker's tools 5 gp 5 lb.

Spell component pouch

5 gp

2 lb.

Spellbook, wizardís (blank)

15 gp

3 lb.

Stonemason's tools 5 gp 5 lb.
Surgeon's Kit 65 gp 2 lb.

Thievesí tools

30 gp

1 lb.

Thieves' tools, long-spoon 70 gp 3 lb.

Thievesí tools, masterwork

100 gp

2 lb.

Tool, masterwork

50 gp

1 lb.

Trapmaker's tools 5 gp 5 lb.

Water clock

1,000 gp

200 lb.

Weaponsmith's tools 5 gp 5 lb.
Weaver's tools 5 gp 5 lb.

Alchemistís Lab: An alchemistís lab always has the perfect tool for making alchemical items, so it provides a +2 circumstance bonus on Craft (alchemy) checks. It has no bearing on the costs related to the Craft (alchemy) skill. Without this lab, a character with the Craft (alchemy) skill is assumed to have enough tools to use the skill but not enough to get the +2 bonus that the lab provides.

Artisanís Tools: These special tools include the items needed to pursue any craft. Without them, you have to use improvised tools (Ė2 penalty on Craft checks), if you can do the job at all.

Artisanís Tools, Masterwork: These tools serve the same purpose as artisanís tools (above), but masterwork artisanís tools are the perfect tools for the job, so you get a +2 circumstance bonus on Craft checks made with them.

Climberís Kit: This is the perfect tool for climbing and gives you a +2 circumstance bonus on Climb checks.

Disguise Kit: The kit is the perfect tool for disguise and provides a +2 circumstance bonus on Disguise checks. A disguise kit is exhausted after ten uses.

Field Healerís Kit: Although trained in the healing arts, paladins often do not have time to tend to a fallen comrade when he runs out of healing magic, or when the magic does not apply. The field kit is a small box with the absolute minimum equipment necessary for five applications. Using a field healerís kit grants a character a +1 circumstance bonus to Heal checks, but using it in combat is considered a move equivalent action instead of a standard action.

Healerís Kit: It is the perfect tool for healing and provides a +2 circumstance bonus on Heal checks. A healerís kit is exhausted after ten uses.

Holy Symbol, Silver or Wooden: A holy symbol focuses positive energy. A cleric or paladin uses it as the focus for his spells and as a tool for turning undead. Each religion has its own holy symbol.

Unholy Symbols: An unholy symbol is like a holy symbol except that it focuses negative energy and is used by evil clerics (or by neutral clerics who want to cast evil spells or command undead).

Magnifying Glass: This simple lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and at least a full-round action. A magnifying glass grants a +2 circumstance bonus on Appraise checks involving any item that is small or highly detailed.

Musical Instrument, Common or Masterwork: A masterwork instrument grants a +2 circumstance bonus on Perform checks involving its use.

Scale, Merchantís: A scale grants a +2 circumstance bonus on Appraise checks involving items that are valued by weight, including anything made of precious metals.

Spell Component Pouch: A spellcaster with a spell component pouch is assumed to have all the material components and focuses needed for spellcasting, except for those components that have a specific cost, divine focuses, and focuses that wouldnít fit in a pouch.

Spellbook, Wizardís (Blank): A spellbook has 100 pages of parchment, and each spell takes up one page per spell level (one page each for 0-level spells).

Thievesí Tools: This kit contains the tools you need to use the Disable Device and Open Lock skills. Without these tools, you must improvise tools, and you take a Ė2 circumstance penalty on Disable Device and Open Locks checks.

Thievesí Tools, Masterwork: This kit contains extra tools and tools of better make, which grant a +2 circumstance bonus on Disable Device and Open Lock checks.

Tool, Masterwork: This well-made item is the perfect tool for the job. It grants a +2 circumstance bonus on a related skill check (if any). Bonuses provided by multiple masterwork items used toward the same skill check do not stack.

Water Clock: This large, bulky contrivance gives the time accurate to within half an hour per day since it was last set. It requires a source of water, and it must be kept still because it marks time by the regulated flow of droplets of water.

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