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Mounts

Item

Cost

Weight

Dog, riding

150 gp

—

Donkey

8 gp

—

Horse

   

Horse, heavy

200 gp

—

Horse, light

75 gp

—

Pony

30 gp

—

Riding Horse 80 gp

—

Warhorse, heavy

400 gp

—

Warhorse, light

150 gp

—

Warpony

100 gp

—

Lizard, riding

1,300 gp

 —

Mule 8 gp

 —

Wolf 2,000 gp

—

Worg 2,500 gp

—

Dog, Riding: This Medium dog is specially trained to carry a Small humanoid rider. It is brave in combat like a warhorse. You take no damage when you fall from a riding dog.

Donkey or Mule: Donkeys are stolid in the face of danger, hardy, surefooted, and capable of carrying heavy loads over vast distances. Unlike a horse, a donkey is willing (though not eager) to enter dungeons and other strange or threatening places.

Horse: A horse (other than a pony) is suitable as a mount for a human, dwarf, elf, half-elf, or half-orc. A pony is smaller than a horse and is a suitable mount for a gnome or halfling.

Warhorses and warponies can be ridden easily into combat. Light horses, ponies, and heavy horses are hard to control in combat.  Riding horses will panic during combat and can not be forced to fight.

Lizard, riding: These large lizards are only found in the underworld and are specially trained to carry humanoid riders.  They are brave in combat but will often stop to dine during the middle of a fight, Ride check (DC 15) to make them continue fighting.

Mule: A lot like donkeys, Mules are the sterile offspring of a male donkey and female horse.  They are stronger than a donkey and are capable of bearing incredible loads for a creature of their size.

Wolf: Sometimes raised by gnome or halflings as mounts, these wild beasts are too small for normal sized creatures to ride.  They are similar to riding dogs but must be trained as a cub or are unfit for riding.

Worg: A fearsome breed of wolf that is specially trained by goblins to carry them into battle.  Due to their evil nature, most good races will not use Worgs as mounts.

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