Adventure Gear Armor Weapons Domestic Items Miscellaneous

Main Menu
Quick List
Quick List Descriptions

Special Descriptions

Adventurer's Gear
Packs and Bags
Outdoor Equipment
Medical Supplies
Standard Outfits
Cloaks and Robes
Cloth Materials
Class Tools
Tool and Skill kits
Alchemical Items
Bard's Corner
Rogue's Alley
Scribe Equipment
Miscellaneous Tools
Cleric Supplies
Ceremonial Tools
Sacred Oils
Temple Supplies
Wizard's Supplies
Arcane Armors
Spell Components
Staff for a Day
Wizard's Work


Domestic Animals
Tack & Harness
Horse Barding
Dog Barding

Horse Information
Anatomy of the Horse
Buying A Horse
Horse FAQ





Dog, riding

150 gp



8 gp




Horse, heavy

200 gp


Horse, light

75 gp



30 gp


Riding Horse 80 gp


Warhorse, heavy

400 gp


Warhorse, light

150 gp



100 gp


Lizard, riding

1,300 gp


Mule 8 gp


Wolf 2,000 gp


Worg 2,500 gp


Dog, Riding: This Medium dog is specially trained to carry a Small humanoid rider. It is brave in combat like a warhorse. You take no damage when you fall from a riding dog.

Donkey or Mule: Donkeys are stolid in the face of danger, hardy, surefooted, and capable of carrying heavy loads over vast distances. Unlike a horse, a donkey is willing (though not eager) to enter dungeons and other strange or threatening places.

Horse: A horse (other than a pony) is suitable as a mount for a human, dwarf, elf, half-elf, or half-orc. A pony is smaller than a horse and is a suitable mount for a gnome or halfling.

Warhorses and warponies can be ridden easily into combat. Light horses, ponies, and heavy horses are hard to control in combat.  Riding horses will panic during combat and can not be forced to fight.

Lizard, riding: These large lizards are only found in the underworld and are specially trained to carry humanoid riders.  They are brave in combat but will often stop to dine during the middle of a fight, Ride check (DC 15) to make them continue fighting.

Mule: A lot like donkeys, Mules are the sterile offspring of a male donkey and female horse.  They are stronger than a donkey and are capable of bearing incredible loads for a creature of their size.

Wolf: Sometimes raised by gnome or halflings as mounts, these wild beasts are too small for normal sized creatures to ride.  They are similar to riding dogs but must be trained as a cub or are unfit for riding.

Worg: A fearsome breed of wolf that is specially trained by goblins to carry them into battle.  Due to their evil nature, most good races will not use Worgs as mounts.

Open Gaming Lisence


Valid CSS!


This website uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This [website, character sheet, or whatever it is] is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit For more information about Paizo Publishing and Paizo products, please visit