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A Wizard's World

Casting a Spell
Arcane Preparation
Arcane Schools
School Specialization
Familiars
Spell Failure
Arcane Articles
Arcane Equipment
Spells

SPECIAL TERMS

Components: Aspects of a spell casting description; including Verbal (spoken), Somatic (Motions or gestures), Material (various physical ingredients), Focus (a specific object of power) and Divine Focus (a specific object of religious significance).

Spell: A description of a specific magical effect.

Spell Resistance: A special ability that may negate the effect of certain spells when cast on characters with Spell Resistance.

The Eight Schools of Magic: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy and Transmutation

ABILITIES AND SPELLCASTERS

Each spellcasting class has spellcasting capability tied to a specific Ability, as described by that class. If a character's score in that ability is 9 or lower, the character can't cast spells tied to that ability.

Bonus Spells by Spell Level

Ability Score

0 1 2 3 4 5 6 7 8 9
1 Can't cast spells tied to this ability
2-3 Can't cast spells tied to this ability
4-5 Can't cast spells tied to this ability
6-7 Can't cast spells tied to this ability
8-9 Can't cast spells tied to this ability
10-11
12-13 1
14-15 1 1
16-17 1 1 1
18-19 1 1 1 1
20-21 2 1 1 1 1
22-23 2 2 1 1 1 1
24-25 2 2 2 1 1 1 1
26-27 2 2 2 2 1 1 1 1
28-29 3 2 2 2 2 1 1 1 1
30-31 3 3 2 2 2 2 1 1 1
32-33 3 3 3 2 2 2 2 1 1
34-35 3 3 3 3 2 2 2 2 1
36-37 4 3 3 3 3 2 2 2 2
38-39 4 4 3 3 3 3 2 2 2
40-41 4 4 4 3 3 3 3 2 2
42-43 4 4 4 4 3 3 3 3 2
44-45 5 4 4 4 4 3 3 3 3

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