Adventure Gear Armor Weapons Domestic Items Miscellaneous

Armor List
Descriptions
Extras 
Glossary of Terms
Armor Rules
Unusual Materials
Making Armor

MASTERWORK ARMOR

Just as with weapons, you can purchase or craft masterwork versions of armor or shields. Such a well-made item functions like the normal version, except that its armor check penalty is lessened by 1.

A masterwork suit of armor or shield costs an extra 150 gp over and above the normal cost for that type of armor or shield.

The masterwork quality of a suit of armor or shield never provides a bonus on attack or damage rolls, even if the armor or shield is used as a weapon.

All magic armors and shields are automatically considered to be of masterwork quality.

You can’t add the masterwork quality to armor or a shield after it is created; it must be crafted as a masterwork item.

ARMOR FOR UNUSUAL CREATURES

Armor and shields for unusually big creatures, unusually little creatures, and nonhumanoid creatures have different costs and weights from those given on Table: Armor and Shields. Refer to the appropriate line on the table below and apply the multipliers to cost and weight for the armor type in question.

 

Humanoid

Nonhumanoid

Size

Cost

Weight

Cost

Weight

Tiny or smaller1

x1/2

x1/10

x1

x1/10

Small

x1

x1/2

x2

x1/2

Medium

x1

x1

x2

x1

Large

x2

x2

x4

x2

Huge

x4

x5

x8

x5

Gargantuan

x8

x8

x16

x8

Colossal

x16

x12

x32

x12

1 Divide armor bonus by 2.

GETTING INTO AND OUT OF ARMOR

The time required to don armor depends on its type; see Table: Donning Armor.

Don: This column tells how long it takes a character to put the armor on. (One minute is 10 rounds.) Readying (strapping on) a shield is only a move action.

Don Hastily: This column tells how long it takes to put the armor on in a hurry. The armor check penalty and armor bonus for hastily donned armor are each 1 point worse than normal.

Remove: This column tells how long it takes to get the armor off. Loosing a shield (removing it from the arm and dropping it) is only a move action.

Table: Donning Armor

Armor Type

Don

Don Hastily

Remove

Shield (any)

1 move action

n/a

1 move action

Padded, leather, hide, studded leather, or chain shirt

1 minute

5 rounds

1 minute1

Breastplate, scale mail, chainmail, banded mail, or splint mail

4 minutes1

1 minute

1 minute1

Half-plate or full plate

4 minutes2

4 minutes1

1d4+1 minutes1

1 If the character has some help, cut this time in half. A single character doing nothing else can help one or two adjacent characters. Two characters can’t help each other don armor at the same time.

2 The wearer must have help to don this armor. Without help, it can be donned only hastily.

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