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The Real Basics

Here I will be placing basic information that is not specific to Traykon.  This information is covered under the Open Gaming Liscense and has been made available as System Reference Documents by Wizards of the Coast.  I have formatted them to HTML but otherwise have left the text unchanged.
 

Game Mechanics
Ability Modifiers
Ability Scores
Vital Statistics
Armor Class
Condition Summary 
Special Abilities
Death, Dying, and Health
Environments
Wilderness
Urban Adventures
Dungeoneering
Weather
Saving Throws
Carrying Capacity
Movement
Exploration
Extra Information
Disease
Poison
Spell Resistance
Traykon
Alternate Death

This file contains material licensed for public use using the Open Game License, v1.0a.

DICE NOTATION

These rules use the following die notations:

  • d4 = four sided die
  • d6 = six sided die
  • d8 = eight sided die
  • d10 = ten sided die
  • d12 = twelve sided die
  • d20 = twenty sided die
  • d% = percentile dice
Die rolls are expressed in the format:

[#] die type [+/- modifiers]

Example: 3d6+2 means: "Roll 3 six sided dice. Add the result of the three dice together. Add 2."

ROUNDING FRACTIONS

In general, if you wind up with a fraction, round down, even if the fraction is one-half or larger.

Exception: Certain rolls, such as damage and hit points, have a minimum of 1.

MULTIPLYING

Sometimes a special rule makes you multiply a number or a die roll. As long as you’re applying a single multiplier, multiply the number normally. When two or more multipliers apply, however, combine them into a single multiple, with each extra multiple adding 1 less than its value to the first multiple. Thus, a double (x2) and a double (x2) applied to the same number results in a triple (x3, because 2 + 1 = 3).

BASIC TASK RESOLUTION SYSTEM

These rules assume a standardized system for determining the success or failure of any given task. That system is:

d20 + Modifiers vs. Target Number

The Modifiers and Target Number are determined by the type of task.

If the result of the d20 roll + the Modifiers equals or exceeds the Target Number, the test is successful. Any other result is a failure.

A "natural 20" on the die roll is not an automatic success. A "natural 1" on the die roll is not an automatic failure.

Open Gaming Lisence


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