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AGE

You can choose or randomly generate your character’s age. If you choose it, it must be at least the minimum age for the character’s race and class (see Table: Random Starting Ages). Your character’s minimum starting age is the adulthood age of his or her race plus the number of dice indicated in the entry corresponding to the character’s race and class on Table: Random Starting Ages.

Alternatively, refer to Table: Random Starting Ages and roll dice to determine how old your character is.

Table: Random Starting Ages
Race Adulthood Barbarian
Rogue
Sorcerer
Bard
Fighter
Paladin
Ranger
Cleric
Druid
Monk
Wizard
Human 15 years +1d4 +1d6 +2d6
Dwarf 40 years +3d6 +5d6 +7d6
Elf 110 years +4d6 +6d6 +10d6
Gnome 40 years +4d6 +6d6 +9d6
Half-elf 20 years +1d6 +2d6 +3d6
Half-orc 14 years +1d4 +1d6 +2d6
Halfling 20 years +2d4 +3d6 +4d6

With age, a character’s physical ability scores decrease and his or her mental ability scores increase (see Table: Aging Effects). The effects of each aging step are cumulative. However, none of a character’s ability scores can be reduced below 1 in this way.

When a character reaches venerable age, secretly roll his or her maximum age, which is the number from the Venerable column on Table: Aging Effects plus the result of the dice roll indicated on the Maximum Age column on that table, and records the result, which the player does not know. A character who reaches his or her maximum age dies of old age at some time during the following year.

The maximum ages are for player characters. Most people in the world at large die from pestilence, accidents, infections, or violence before getting to venerable age.

Table: Aging Effects

Race

Middle Age1

Old2

Venerable3

Maximum Age

Human

35 years

53 years

70 years

+2d20 years

Dwarf

125 years

188 years

250 years

+2d% years

Elf

175 years

263 years

350 years

+4d% years

Gnome

100 years

150 years

200 years

+3d% years

Half-elf

62 years

93 years

125 years

+3d20 years

Half-orc

30 years

45 years

60 years

+2d10 years

Halfling

50 years

75 years

100 years

+5d20 years

1 At middle age, –1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.

2 At old age, –2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.

3 At venerable age, –3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.

HEIGHT AND WEIGHT

The dice roll given in the Height Modifier column determines the character’s extra height beyond the base height. That same number multiplied by the dice roll or quantity given in the Weight Modifier column determines the character’s extra weight beyond the base weight.

Table: Random Height and Weight

Race

Base Height

Height Modifier

Base Weight

Weight Modifier

Human, male

4´ 10˝

+2d10

120 lb.

× (2d4) lb.

Human, female

4´ 5˝

+2d10

85 lb.

× (2d4) lb.

Dwarf, male

3´ 9˝

+2d4

130 lb.

× (2d6) lb.

Dwarf, female

3´ 7˝

+2d4

100 lb.

× (2d6) lb.

Elf, male

4´ 5˝

+2d6

85 lb.

× (1d6) lb.

Elf, female

4´ 5˝

+2d6

80 lb.

× (1d6) lb.

Gnome, male

3´ 0˝

+2d4

40 lb.

× 1 lb.

Gnome, female

2´ 10˝

+2d4

35 lb.

× 1 lb.

Half-elf, male

4´ 7˝

+2d8

100 lb.

× (2d4) lb.

Half-elf, female

4´ 5˝

+2d8

80 lb.

× (2d4) lb.

Half-orc, male

4´ 10˝

+2d12

150 lb.

× (2d6) lb.

Half-orc, female

4´ 5˝

+2d12

110 lb.

× (2d6) lb.

Halfling, male

2´ 8˝

+2d4

30 lb.

× 1 lb.

Halfling, female

2´ 6˝

+2d4

25 lb.

× 1 lb.

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