Warriors abound in the savage realms of the Orc Kingdoms.  Sometimes elite warriors rise from the hoards and champion their clans on the fields o
f battle.  The Clan Chosen are among the strongest of those warriors.  Chosen at manhood for their great size and strength, they are given secret mental training allowing them to focus their energies into great, powerful blows.

Although they are respected by all, the Chosen lead a solitary life.  Many Chosen will strike out on their own if their tribe is "absorbed" by a larger group.  These adventuring Chosen make deadly foes in combat and NPC Chosen often are special bodyguards for important individuals.

Large barbarian tribes often have small groups of Chosen who lead their forces in wartimes.  Groups of a dozen Chosen have been the deciding factor in many battles between clans.  Some of the largest tribes may even have whole squads made up of Chosen to fight their battles for them.

Barbarians, Fighters, and Rangers most often become Chosen.  Occasionally the other classes will qualify and have the strength to become one of the Chosen warriors.  Clerics make particularly deadly Chosen mixing Divine magic with brute force.  Bards, Druids, Sorcerers, and Wizards seldom become Chosen due to the rigorous physical requirements that are normally beyond them.  Monks cannot become Chosen due to the differing mental paths used to attain the two classes abilities.  Paladins seldom are Chosen preferring instead to attain status through their own abilities.

Hit Dice:  d12

Requirements:
        To qualify for the Clan Chosen Prestige Class, characters must fulfill the following requirements:
        Strength:  Minimum of 18
        Base Attack Bonus:    +3
        Alignment:     (Any) Neutral
        Race:    Half Orc  (Any other humanoid can be substituted if their race is primarily barbaric in nature and the DM agrees.  Minotaurs for instance make excellent Chosen.)
        Feats:    Power Attack, Endurance, Weapon Focus (Any melee weapon, normally a two handed weapon.)

Class Skills:  The Clan Chosen's class skills are Craft, Heal, Intimidate, Listen, Profession, Ride, Spot, and Wilderness Lore.

Skill Points at each Level:    2 + Int Modifier

Weapon and Armor Proficiencies:    Clan Chosen are proficient with all simple and martial weapons, all types of armor, and with shields.  Note that armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pockets, and Tumble.
Class 
Level
Base
Attack 
Bonus
Fort
Save
Ref 
Save
Will 
Save
Special
1st
+1
+2
0
+1
Focused Strike; Cure Light Wounds 1/day 
2nd
+2
+3
0
+2
Defensive Mind +1
3rd
+3
+3
+1
+2
 Bonus Feat
4th
+4
+4
+1
+2
 Defensive Mind +2
5th
+5
+4
+1
+3
 Bonus Feat; Cure Light Wounds 2/day
6th
+6
+5
+2
+3
 Defensive Mind +3
7th
+7
+5
+2
+3
Bonus Feat
8th
+8
+6
+2
+4
 Defensive Mind +4
9th
+9
+6
+3
+4
 Bonus Feat
10th
+10
+7
+3
+4
Defensive Mind +5; Cure Light Wounds 3/day

Focused Strike:    Through rigorous mental training the Clan Chosen gains the ability to focus their blows into a single devastating melee attack.  A character can choose to make a single melee attack against an opponent instead of his normal attacks.  Focused blows give the attacker +2 melee and doubles a characters Strength damage on the blow.  This ability works with other feats like Power Attack.  The bonuses gained by the Focused Strike are stackable with all other bonuses that a character might have to his attacks.  Attacks of opportunity and extra attacks gained through feats like Cleave and Great Cleave are not subject to the Focused Strike bonuses.  This ability can only be used with weapons that the character has Weapon Focus in.  If the character wishes to use multiple weapons with this bonus, he must gain multiple Weapon Focus Feats.

Cure Light Wounds:  A Chosen has gained the favor of the spirits of his ancestors.  Starting at 1st level, a Chosen can cast the Divine spell Cure Light Wounds upon himself as a Cleric of equal level to his levels in the Prestige Class.  This ability is usable once per day for every five levels attained in this class.  If the Chosen ever dishonors his clan or shows cowardice in battle, he loses this ability until he rectifies the problem.  Sometimes this can lead to grand quests where the Chosen must defeat a powerful (CR +3 of Character Level) opponent single-handedly.

Defensive Mind:    Beginning at Level 2, a Clan Chosen gains an intuitive sense of the flow of combat.  As such, he gains a +1 bonus to his Armor Class when in melee combat.  This miscellaneous defense bonus stacks will all other armor bonuses gained through Dexterity, Armor worn, Feats, or any other.  At 4th Level this bonus goes to +2.  At 6th Level this bonus becomes +3.  At 8th Level this bonus goes to +4.  At 10th Level this bonus attains the maximum of +5.

If a Chosen no longer has the minimum requirements for the class, he loses the Focused Strike and Defensive Mind abilities but retain all other abilities gained by the class.