Hit Dice: d4
Requirements
Scry: 5 Ranks
Sense Motive: 5 Ranks
Alignment: Neutral (Any)
Will Save: +10
Feats: Skill Focus (Scry)
Special: The character must be able to cast 5 different Divination spells.
Class Skills
A Seer's class skills are : Alchemy, Bluff, Concentration, Craft, Decipher Script, Diplomacy, Gather Information, Innuendo, Knowledge (All), Listen, Perform, Read Lips, Scry, Search, Sense Motive, Spellcraft, and Use Magic Device.
Skill Points at Each Level: 10 + Int modifier.
Weapon and Armor Proficiency: Seer's gain no new weapon proficiencies. Seer's cannot use any armor. Armor interrupts their ability to tune their body into mystical forces. A Seer wearing armor cannot use any of his special abilities although he can still cast spells not specific to the Seer class ability.
| Class Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Spells Per Day |
| 1st | +0 | +0 | 0 | +2 | Divination, Detect Scrying | |
| 2nd | +1 | +0 | 0 | +3 | True Seeing, Tongues | +1 Casting Level |
| 3rd | +1 | +1 | +1 | +4 | Augury, Clairaudiance\Clairvoyance | |
| 4th | +2 | +1 | +1 | +5 | Discern Lies, Scry | +1 Casting Level |
| 5th | +2 | +1 | +1 | +6 | Foresight, Commune | |
| 6th | +3 | +2 | +2 | +7 | Discern Location | +1 Casting Level |
| 7th | +3 | +2 | +2 | +8 | Greater Scrying | |
| 8th | +4 | +2 | +2 | +9 | Contact Other Plane | +1 Casting Level |
| 9th | +4 | +3 | +3 | +10 | Legend Lore | |
| 10th | +5 | +3 | +3 | +11 | Vision | +1 Casting Level |
Spells Per day: For every two levels gained in the Seer class, the character's spell ability advances as if she had gained a level in her spell casting class. No other benefits of the original class are gained. This advancement represents the character's continued connection to mystical forces. Divine spell casters must till remain faithful to their deity or face consequences from the offended deity. Arcane spell casters must still abide by all the rules of their class.
