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Seer

Hit Dice:  d4

Requirements
        Scry:    5 Ranks
        Sense Motive:    5 Ranks
        Alignment:    Neutral (Any)
        Will Save:    +10
        Feats:  Skill Focus (Scry)
        Special:  The character must be able to cast 5 different Divination spells.

Class Skills
A Seer's class skills are :  Alchemy, Bluff, Concentration, Craft, Decipher Script, Diplomacy, Gather Information, Innuendo, Knowledge (All), Listen, Perform, Read Lips, Scry, Search, Sense Motive, Spellcraft, and Use Magic Device.

        Skill Points at Each Level:  10 + Int modifier.

Weapon and Armor Proficiency:  Seer's gain no new weapon proficiencies.  Seer's cannot use any armor.  Armor interrupts their ability  to tune their body into mystical forces.  A Seer wearing armor cannot use any of his special abilities although he can still cast spells not specific to the Seer class ability.

The Seer
Class 
Level
Base
Attack 
Bonus
Fort
Save
Ref 
Save
Will 
Save
Special Spells Per Day
1st +0 +0 0 +2 Divination, Detect Scrying  
2nd +1 +0 0 +3 True Seeing, Tongues +1 Casting Level
3rd +1 +1 +1 +4 Augury, Clairaudiance\Clairvoyance  
4th +2 +1 +1 +5 Discern Lies, Scry  +1 Casting Level
5th +2 +1 +1 +6 Foresight, Commune  
6th +3 +2 +2 +7  Discern Location +1 Casting Level
7th +3 +2 +2 +8 Greater Scrying  
8th +4 +2 +2 +9  Contact Other Plane +1 Casting Level
9th +4 +3 +3 +10  Legend Lore  
10th +5 +3 +3 +11 Vision +1 Casting Level
All of these extraordinary abilities are taxing on a Seer.  Each time one of the spell like abilities that are not constant are activated, there is a 10% chance of the Seer suffering 1 negative level.  This loss is not permanent and can be healed normally.

Spells Per day:  For every two levels gained in the Seer class, the character's spell ability advances as if she had gained a level in her spell casting class.  No other benefits of the original class are gained.  This advancement represents the character's continued connection to mystical forces.  Divine spell casters must till remain faithful to their deity or face consequences from the offended deity.  Arcane spell casters must still abide by all the rules of their class.