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The Devoted

Requirements
    Base Attack Bonus: +5
    Alignment: Non-Chaotic
    Special:  The petitioning character must present himself to his deity as a true believer.  Only if the character has been true to the tenants of his god may he take up the powers of the Devoted.

Hit Dice: d10

Class Skills
    All of the following are devoted class skills: Bluff, Climb, Concentration, Craft, Diplomacy, Heal, Intimidate, Jump, Knowledge (religion), Listen, Ride, Search, Sense Motive, Spot, and Survival.

Skill Points Gained at Each Level:  2 + Int modifier
    Weapon and Armor Proficiency:  The Devoted is proficient with all simple and martial weapons, all armors and with shields.
Level
Base
Attack
Bonus
Fort
Ref
Will
Special
1
2
3
4
1+1
+2
+0
+0
Divine Grace----
2+2
+3
+0
+0
Divine Health0+1---
3+3
+3
+1
+1
 1+1---
4+4
+4
+1
+1
Aura of Courage1+10+1--
5+5
+4
+1
+1
Smite2+11+1--
6+6/+1
+5
+2
+2
 2+11+10+1-
7+7/+2
+5
+2
+2
 2+12+11+1-
8+8/+3
+6
+2
+2
 3+12+11+10+1
9+9/+4
+6
+3
+3
 3+12+12+11+1
10+10/+5
+7
+3
+3
 3+13+12+12+1

Divine Grace:  A devoted applies his Charisma modifier as a bonus to all saving throws.

Divine Health:  A devoted is immune to all diseases, including magical diseases such as mummy rot and lycanthropy.

Aura of Courage:  Beginning at 4th level, a devoted is immune to fear (magical or otherwise).  Allies within 10 feet of the devoted gain a +4 morale bonus on saving throws against fear effects.

Smite:  Once per day, a devoted of 5th level or higher may attempt a smite attack against enemies of his faith with one normal melee attack.  (Non-intelligent monsters and brigandines normally are not enemies of the faith.  The DM is the final arbiter of what is an enemy of the faith and what isn't.)  He adds his Charisma modifier to his attack roll and deals 1d4 extra points of damage per class level.  If the devoted accidentally smites a creature that is not an enemy of the faith, the smite has no effect but is still used up for that day.

Spells:  Beginning at 2nd level, the devoted gains the ability to cast a small number of divine spells.  To cast a spell, the devoted must have a Wisdom score of at least 10 + spell's level, so a devoted with a Wisdom of 10 or lower cannot cast these spells.  Devoted bonus spells are based on Wisdom.  When the devoted gets 0 spells of a given level, such as 0 1st level spells at 2nd level, he gets only bonus spells.  (A devoted without bonus spells for that level cannot yet cast a spell of that level.)  The devoted's spell list appears below.  A devoted has access to any spell on the list and can freely choose which to prepare, just like a cleric.  A devoted prepares and casts spells just as a cleric does.
 
 

1st Level:  Bless, Bless Water, Bless Weapon, Create Water, Cure Light Wounds, Curse, Curse Water, Detect Poison, Detect Undead, Divine Favor, Endure Elements, Magic Weapon, Read Magic, Resistance, Virtue.
2nd Level:  Delay Poison, Flame Blade, Remove Paralysis, Resist Elements, Shield Other, Snare, Undetectable Alignment
3rd Level:  Cure Moderate Wounds, Discern Lies, Dispel Magic, Greater Magical Weapon, Prayer, Remove Blindness/Deafness
4th Level:  Cure Serious Wounds, Death Ward, Freedom of Movement, Holy Sword, Neutralize Poison
Note:  A Devoted chooses one domain associated with his deity.  All spells up to 4th level on the domain spell list are also included in the devoted's spell list.  The +1 Spells per level shown on the table represent this domain spell.  At least one spell of each level must be one of the Domain spells, just as a cleric.