A druid’s
animal companion is different from a normal animal of its kind in many ways. A
druid’s animal companion is superior to a normal animal of its kind and has
special powers, as described below.
|
Class
Level |
Bonus
HD |
Natural
Armor Adj. |
Str/Dex
Adj. |
Bonus
Tricks |
Special |
|
1st–2nd
|
+0 |
+0 |
+0 |
1 |
Link,
share spells |
|
3rd–5th
|
+2 |
+2 |
+1 |
2 |
Evasion |
|
6th–8th
|
+4 |
+4 |
+2 |
3 |
Devotion |
|
9th–11th
|
+6 |
+6 |
+3 |
4 |
Multiattack |
|
12th–14th
|
+8 |
+8 |
+4 |
5 |
|
|
15th–17th
|
+10 |
+10 |
+5 |
6 |
Improved
evasion |
|
18th–20th
|
+12 |
+12 |
+6 |
7 |
|
Animal
Companion Basics: Use
the base statistics for a creature of the companion’s kind, but make
the following changes.
Class
Level: The
character’s druid level. The druid’s class levels stack with levels of any
other classes that are entitled to an animal companion for the purpose of
determining the companion’s abilities and the alternative lists available to
the character.
Bonus
HD: Extra eight-sided
(d8) Hit Dice, each of which gains a Constitution modifier, as normal. Remember
that extra Hit Dice improve the animal companion’s base attack and base save
bonuses. An animal companion’s base attack bonus is the same as that of a
druid of a level equal to the animal’s HD. An animal companion has good
Fortitude and Reflex saves (treat it as a character whose level equals the
animal’s HD). An animal companion gains additional skill points and feats for
bonus HD as normal for advancing a monster’s Hit Dice.
Natural
Armor Adj.: The
number noted here is an improvement to the animal companion’s existing natural
armor bonus.
Str/Dex
Adj.: Add this value
to the animal companion’s Strength and Dexterity scores.
Bonus
Tricks: The value
given in this column is the total number of “bonus” tricks that the animal
knows in addition to any that the druid might choose to teach it (see the Handle
Animal skill). These bonus tricks don’t require any training time or Handle
Animal checks, and they don’t count against the normal limit of tricks known
by the animal. The druid selects these bonus tricks, and once selected, they
can’t be changed.
Link
(Ex): A druid can
handle her animal companion as a free action, or push it as a move action, even
if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4
circumstance bonus on all wild empathy checks and Handle Animal checks made
regarding an animal companion.
Share
Spells (Ex): At the
druid’s option, she may have any spell (but not any spell-like ability) she
casts upon herself also affect her animal companion. The animal companion must
be within 5 feet of her at the time of casting to receive the benefit. If the
spell or effect has a duration other than instantaneous, it stops affecting the
animal companion if the companion moves farther than 5 feet away and will not
affect the animal again, even if it returns to the druid before the duration
expires.
Additionally,
the druid may cast a spell with a target of “You” on her animal companion
(as a touch range spell) instead of on herself. A druid and her animal companion
can share spells even if the spells normally do not affect creatures of the
companion’s type (animal).
Evasion
(Ex): If an animal
companion is subjected to an attack that normally allows a Reflex saving throw
for half damage, it takes no damage if it makes a successful saving throw.
Devotion
(Ex): An animal
companion gains a +4 morale bonus on Will saves against enchantment spells and
effects.
Multiattack:
An animal companion
gains Multiattack as a bonus feat if it has three or more natural attacks and
does not already have that feat. If it does not have the requisite three or more
natural attacks, the animal companion instead gains a second attack with its
primary natural weapon, albeit at a –5 penalty.
Improved
Evasion (Ex): When
subjected to an attack that normally allows a Reflex saving throw for half
damage, an animal companion takes no damage if it makes a successful saving
throw and only half damage if the saving throw fails.
ALTERNATIVE
ANIMAL COMPANIONS
A druid of
sufficiently high level can select her animal companion from one of the
following lists, applying the indicated adjustment to the druid’s level (in
parentheses) for purposes of determining the companion’s characteristics and
special abilities.
4th
Level or Higher (Level –3)
Ape (animal)
Bear, black (animal)
Bison (animal)
Boar (animal)
Cheetah (animal)
Crocodile (animal)1
Dire badger
Dire bat
Dire weasel
Leopard (animal)
Lizard, monitor (animal)
Shark, Large1 (animal)
Snake, constrictor (animal)
Snake, Large viper (animal)
Wolverine (animal)
7th
Level or Higher (Level –6)
Bear, brown (animal)
Dire wolverine
Crocodile, giant (animal)
Deinonychus (dinosaur)
Dire ape
Dire boar
Dire wolf
Elasmosaurus1 (dinosaur)
Lion (animal)
Rhinoceros (animal)
Snake, Huge viper (animal)
Tiger (animal)
10th
Level or Higher (Level –9)
Bear, polar (animal)
Dire lion
Megaraptor (dinosaur)
Shark, Huge1 (animal)
Snake, giant constrictor (animal)
Whale, orca1 (animal)
13th
Level or Higher (Level –12)
Dire bear
Elephant (animal)
Octopus, giant1 (animal)
16th
Level or Higher (Level –15)
Dire shark1
Dire tiger
Squid, giant1 (animal)
Triceratops (dinosaur)
Tyrannosaurus (dinosaur)
1 Available only in an aquatic environment.