Fighter
Alignment: Any.
Hit Die: d10.
Class
Skills: The
fighter’s class skills (and the key ability for each skill) are Climb (Str),
Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), and
Swim (Str).
Skill Points at 1st
Level: (2 + Int
modifier) x 4.
Skill Points at Each
Additional Level: 2 + Int modifier.
Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
| Level | Attack Bonus |
Special | |||
| 1 | +1 | +2 | +0 | +0 | Bonus Feat |
| 2 | +2 | +3 | +0 | +0 | Bonus Feat |
| 3 | +3 | +3 | +1 | +1 | |
| 4 | +4 | +4 | +1 | +1 | Bonus Feat |
| 5 | +5 | +4 | +1 | +1 | |
| 6 | +6/+1 | +5 | +2 | +2 | Bonus Feat |
| 7 | +7/+2 | +5 | +2 | +2 | |
| 8 | +8/+3 | +6 | +2 | +2 | Bonus Feat |
| 9 | +9/+4 | +6 | +3 | +3 | |
| 10 | +10/+5 | +7 | +3 | +3 | Bonus Feat |
| 11 | +11/+6/+1 | +7 | +3 | +3 | |
| 12 | +12/+7/+2 | +8 | +4 | +4 | Bonus Feat |
| 13 | +13/+8/+3 | +8 | +4 | +4 | |
| 14 | +14/+9/+4 | +9 | +4 | +4 | Bonus Feat |
| 15 | +15/+10/+5 | +9 | +5 | +5 | |
| 16 | +16/+11/+6/+1 | +10 | +5 | +5 | Bonus Feat |
| 17 | +17/+12/+7/+2 | +10 | +5 | +5 | |
| 18 | +18/+13/+8/+3 | +11 | +6 | +6 | Bonus Feat |
| 19 | +19/+14/+9/+4 | +11 | +6 | +6 | |
| 20 | +20/+15/+10/+5 | +12 | +6 | +6 | Bonus Feat |
| 21 | +21/+16/+11/+6 | +12 | +7 | +7 | |
| 22 | +22/+17/+12/+7 | +13 | +7 | +7 | Bonus Feat |
| 23 | +23/+18/+13/+8 | +13 | +7 | +7 | |
| 24 | +24/+19/+14/+9 | +14 | +8 | +8 | Bonus Feat |
| 25 | +25/+20/+15/+10 | +14 | +8 | +8 | |
| 26 | +26/+21/+16/+11 | +15 | +8 | +8 | Bonus Feat |
| 27 | +27/+22/+17/+12 | +15 | +9 | +9 | |
| 28 | +28/+23/+18/+13 | +16 | +9 | +9 | Bonus Feat |
| 29 | +29/+24/+19/+14 | +16 | +9 | +9 | |
| 30 | +30/+25/+20/+15 | +17 | +10 | +10 | Bonus Feat |
Bonus Feats: At
1st level, a fighter gets a bonus combat-oriented feat in addition to the feat
that any 1st-level character gets and the bonus feat granted to a human
character. The fighter gains an additional bonus feat at 2nd level and every two
fighter levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and
20th). These bonus feats must be drawn from the feats noted as fighter bonus
feats. A fighter must still meet all prerequisites for a bonus feat, including
ability score and base attack bonus minimums.
Weapon Specialization: On achieving 4th level or higher, as a feat the fighter (and only the fighter) may take Weapon Specialization. Weapon Specialization adds a +2 damage bonus with a chosen weapon. The fighter must have Weapon Focus with that weapon to take Weapon Specialization. If the weapon is a ranged weapon, the damage bonus only applies if the target is within 30 feet, because only at that range can the fighter strike precisely enough to hit more effectively. The fighter may take this feat as a bonus feat or as a regular one.