Core Classes

Barbarian 
Bard 
Cleric
Druid 
Fighter 
Monk
Paladin 
Ranger 
Rogue 
Sorcerer 
Base Classes
Alchemist
Cavalier
Inquisitor
Oracle
Summoner
Witch
Restricted Classes
Dragoon
Justicar
Knights of Thorne
Order of Ash
Order of Dust
Magehunter
Runeweaver
Unholy
Warmonger
Wizard
NPC Classes
Adept 
Aristocrat
Commoner
Expert 
Warrior 
Prestige Classes
Animal Master 
Arcane Archer 
Berserker
Dwarven Defender
Dwarven Dragonslayer
Shadowdancer
Thaumaturgist
Wolf Rider
Class Rules
Code of Thorne
3rd Edition
Prestige Classes
Arcanis 
Archmage
Assassin 
Avenger 
Battlemage
Battlerager
Chosen
Devoted
Dwarven Smith
Heirophant
Loremaster
Scout
Seer
Spy
Zion 
 

 

Class Descriptions

Alignment: A few classes restrict a character's possible alignments. An entry of "Any" means that characters of this class are not restricted in alignment.

Hit Die: The type of Hit Die used by characters of the class determines the number of hit points gained per level.

Requirements: The character must meet these requirements prior to adding this class.

Class Table: This table details how a character improves as he or she gains experience levels. Class tables typically include the following:

  • Level: The character's level in that class.
  • Base Attack Bonus: The character's base attack bonus and number of attacks.
  • Fort Save: The base save bonus on Fortitude saving throws. The character's Constitution modifier also applies.
  • Ref Save: The base save bonus on Reflex saving throws. The character's Dexterity modifier also applies.
  • Will Save: The base save bonus on Will saving throws. The character's Wisdom modifier also applies.
  • Special: Level-dependent class abilities, each explained in the "Class Features" sections that follow.

Class Skills: The number of skill points the character starts with at 1st level, the number of skill points gained each level thereafter, and the list of class skills.

Class Features: Special characteristics of the class. When applicable, this section also mentions restrictions and disadvantages of the class. Class features include some or all of the following.

Weapon and Armor Proficiency: Which weapons and armor types the character is proficient with.

Other Features: Each class has certain unique capabilities.

Ex-Members: If, for some reason, a character is forced to give up this class, these are the rules for what happens.

Spells per Day: How many spells of each spell level the character can cast each day. If the entry is "—" for a given level of spells, the character may not cast any spells of that level. If the entry is "0," the character may only cast spells of that level if he or she has bonus spells. If the entry is a number, the character may cast that many spells plus any bonus spells. Bonus spells for wizards are based on Intelligence. Bonus spells for clerics, druids, paladins, and rangers are based on Wisdom. Bonus spells for sorcerers and bards are based on Charisma.

A character can always choose to memorize a lower-level spell to fill a higher-level slot.

The class abilities from a character's different classes add together to determine the multiclass character's total abilities. Multiclassing improves a character's versatility at the expense of focus.

The abilities of a multiclass character are the sum of the abilities of each of the character's classes.

Level: "Character level" is the total level of the character, determined by adding all class levels together. "Class level" is the level of the character in a particular class.

Hit Dice: The character gains Hit Dice from each class, with the resulting hit points added together.

Base Attack Bonus: Add the base attack bonuses for each class to get the character's base attack bonus. If the resulting value is +6 or higher, the character gets multiple attacks. Find the base attack value to see how many additional attacks the character gets and at what bonuses.

Saving Throws: Add the base save bonuses for each class together.

Skills: The character retains and can access skills from all his or her classes.  For the purposes of determining the “Max Ranks” of a skill, use the character’s character level rather than individual class levels.  When adding a new class level, the costs for new ranks in skills are calculated using the costs for that class.  Skills available to another of the character’s classes which are normally not allowed by the class being added or increased are treated as cross-class skills for the purpose of determining the cost of skill ranks.

Class Features: The character gets all class features of all classes but must also suffer the consequences of all special restrictions of all classes.

A character with Favored Multiclass: Any treats their highest level class as their favored multiclass.

Monk
Base Attack Bonus: The monk is a special case because her additional unarmed attacks are better than her base attack bonus would suggest. For a multiclass monk fighting unarmed, the character must either use the additional attacks given for her monk levels (only) or the additional attacks that are standard for her combined base attack bonus, but not both.

Paladin/Clerics
In the special case of turning undead, both clerics and experienced paladins have the same ability. In the case of a multiclassed paladin/cleric, if the character's paladin class level is level 3 or higher, the effective turning level is the character's cleric level plus the paladin level minus 2.

age, Uncanny Dodge, Sneak Attack & Similar Class Features
Some Class Features improve at higher levels.  When a character gains a Class Feature from two or more classes that behaves in this manner, treat the Class Feature as though the class levels of the classes including that Class Feature of the character were combined to determine how effective the class feature is.  For Sneak Attack, simply add the additional damage dice.

Spellcasting classes
Spells: The character gains spells from all his or her classes. Keep all spell lists separate. Spell levels and spells per day are not aggregated.

MULTICLASS CHARACTERS

A character may add new classes as he or she progresses in level, thus becoming a multiclass character. The class abilities from a character’s different classes combine to determine a multiclass character’s overall abilities. Multiclassing improves a character’s versatility at the expense of focus.

CLASS AND LEVEL FEATURES

As a general rule, the abilities of a multiclass character are the sum of the abilities of each of the character’s classes.

Level: “Character level” is a character’s total number of levels. It is used to determine when feats and ability score boosts are gained.

“Class level” is a character’s level in a particular class. For a character whose levels are all in the same class, character level and class level are the same.

Hit Points: A character gains hit points from each class as his or her class level increases, adding the new hit points to the previous total.

Base Attack Bonus: Add the base attack bonuses acquired for each class to get the character’s base attack bonus. A resulting value of +6 or higher provides the character with multiple attacks.

Saving Throws: Add the base save bonuses for each class together.

Skills: If a skill is a class skill for any of a multiclass character’s classes, then character level determines a skill’s maximum rank. (The maximum rank for a class skill is 3 + character level.)

If a skill is not a class skill for any of a multiclass character’s classes, the maximum rank for that skill is one-half the maximum for a class skill.

Class Features: A multiclass character gets all the class features of all his or her classes but must also suffer the consequences of the special restrictions of all his or her classes. (Exception: A character who acquires the barbarian class does not become illiterate.)

In the special case of turning undead, both clerics and experienced paladins have the same ability. If the character’s paladin level is 4th or higher, her effective turning level is her cleric level plus her paladin level minus 3.

In the special case of uncanny dodge, both experienced barbarians and experienced rogues have the same ability. When a barbarian/rogue would gain uncanny dodge a second time (for her second class), she instead gains improved uncanny dodge, if she does not already have it. Her barbarian and rogue levels stack to determine the rogue level an attacker needs to flank her.

In the special case of obtaining a familiar, both wizards and sorcerers have the same ability. A sorcerer/wizard stacks his sorcerer and wizard levels to determine the familiar’s natural armor, Intelligence score, and special abilities.

Feats: A multiclass character gains feats based on character levels, regardless of individual class level

Ability Increases: A multiclass character gains ability score increases based on character level, regardless of individual class level.

Spells: The character gains spells from all of his or her spellcasting classes and keeps a separate spell list for each class. If a spell’s effect is based on the class level of the caster, the player must keep track of which class’s spell list the character is casting the spell from.

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