Alignment: A few classes restrict a character's possible alignments. An entry of "Any" means that
characters of this class are not restricted in alignment.
Hit Die: The type of
Hit Die used by characters of the class determines the number of hit points
gained per level.
Requirements: The character must meet these
requirements prior to adding this class.
Class Table: This table
details how a character improves as he or she gains experience levels. Class
tables typically include the following:
- Level: The character's level in
that class.
- Base Attack Bonus: The character's
base attack bonus and number of attacks.
- Fort Save: The base save bonus on
Fortitude saving throws. The character's Constitution modifier also applies.
- Ref Save: The base save bonus on
Reflex saving throws. The character's Dexterity modifier also applies.
- Will Save: The base save bonus on
Will saving throws. The character's Wisdom modifier also applies.
- Special: Level-dependent class
abilities, each explained in the "Class Features" sections that
follow.
Class Skills: The number of skill
points the character starts with at 1st level, the number of skill points gained
each level thereafter, and the list of class skills.
Class Features: Special
characteristics of the class. When applicable, this section also mentions
restrictions and disadvantages of the class. Class features include some or all
of the following.
Weapon and Armor Proficiency: Which
weapons and armor types the character is proficient with.
Other Features: Each class has
certain unique capabilities.
Ex-Members: If, for some reason, a
character is forced to give up this class, these are the rules for what happens.
Spells per Day: How many spells of
each spell level the character can cast each day. If the entry is
"—" for a given level of spells, the character may not cast any
spells of that level. If the entry is "0," the character may only cast
spells of that level if he or she has bonus spells. If the entry is a number,
the character may cast that many spells plus any bonus spells. Bonus spells for
wizards are based on Intelligence. Bonus spells for clerics, druids, paladins,
and rangers are based on Wisdom. Bonus spells for sorcerers and bards are based
on Charisma.
A character can always choose to
memorize a lower-level spell to fill a higher-level slot.
The class abilities from a
character's different classes add together to determine the multiclass
character's total abilities. Multiclassing improves a character's versatility at
the expense of focus.
The abilities of a
multiclass character are the sum of the abilities of each of the character's
classes.
Level: "Character
level" is the total level of the character, determined by adding all class
levels together. "Class level" is the level of the character in a
particular class.
Hit Dice: The character
gains Hit Dice from each class, with the resulting hit points added together.
Base Attack Bonus: Add the
base attack bonuses for each class to get the character's base attack bonus. If
the resulting value is +6 or higher, the character gets multiple attacks. Find
the base attack value to see how many additional attacks the character gets and
at what bonuses.
Saving Throws: Add the base
save bonuses for each class together.
Skills: The
character retains and can access skills from all his or her classes. For the purposes of determining the
“Max Ranks” of a skill, use the character’s character level rather than
individual class levels. When
adding a new class level, the costs for new ranks in skills are calculated using
the costs for that class. Skills
available to another of the character’s classes which are normally not allowed
by the class being added or increased are treated as cross-class skills for the
purpose of determining the cost of skill ranks.
Class Features: The
character gets all class features of all classes but must also suffer the
consequences of all special restrictions of all classes.
A character with Favored
Multiclass: Any treats their highest level class as their favored multiclass.
Monk
Base Attack Bonus: The monk
is a special case because her additional unarmed attacks are better than her
base attack bonus would suggest. For a multiclass monk fighting unarmed, the
character must either use the additional attacks given for her monk levels
(only) or the additional attacks that are standard for her combined base attack
bonus, but not both.
Paladin/Clerics
In the special case of
turning undead, both clerics and experienced paladins have the same ability. In
the case of a multiclassed paladin/cleric, if the character's paladin class
level is level 3 or higher, the effective turning
level is the character's cleric level plus the paladin level minus 2.
age, Uncanny Dodge, Sneak Attack
& Similar Class Features
Some Class
Features improve at higher levels. When
a character gains a Class Feature from two or more classes that behaves in this
manner, treat the Class Feature as though the class levels of the classes
including that Class Feature of the character were combined to determine how
effective the class feature is. For
Sneak Attack, simply add the additional damage dice.
Spellcasting
classes
Spells: The character gains
spells from all his or her classes. Keep all spell lists separate. Spell levels
and spells per day are not aggregated.
|