LOREMASTER
Alignment: Any
Hit Die: d4.
Requirements:
Class Skills: The loremaster’s class skills (and the key ability
for each skill) are Appraise (Int), Concentration (Con), Craft (alchemy) (Int),
Decipher Script (Int), Gather Information (Cha), Handle Animals (Cha), Heal (Wis),
Knowledge (all skills taken individually) (Int), Perform (Cha), Profession (Wis),
Speak Language, Spellcraft (Int), and Use Magic Device (Cha).
Skill Points at Each Level: 4 + Int modifier.
Weapon and Armor Proficiency: Loremasters gain no proficiency in any weapon or armor.
| Level |
Base Attack Bonus |
Saves | Special | Spells Per Day | ||
| Fort | Ref | Will | ||||
| 1 | +0 | +0 | +0 | +2 | Secret | +1 level of existing class |
| 2 | +1 | +0 | +0 | +3 | Lore | +1 level of existing class |
| 3 | +1 | +1 | +1 | +3 | Secret | +1 level of existing class |
| 4 | +2 | +1 | +1 | +4 | Bonus Language | +1 level of existing class |
| 5 | +2 | +1 | +1 | +4 | Secret | +1 level of existing class |
| 6 | +3 | +2 | +2 | +5 | Greater Lore | +1 level of existing class |
| 7 | +3 | +2 | +2 | +5 | Secret | +1 level of existing class |
| 8 | +4 | +2 | +2 | +6 | Bonus Language | +1 level of existing class |
| 9 | +4 | +3 | +3 | +6 | Secret | +1 level of existing class |
| 10 | +5 | +3 | +3 | +7 | True Lore | +1 level of existing class |
Spells
per Day/Spells Known: When
a new loremaster level is gained, the character gains new spells per day (and
spells known, if applicable) as if she had also gained a level in a spellcasting
class she belonged to before she added the prestige class. She does not,
however, gain any other benefit a character of that class would have gained.
This essentially means that she adds the level of loremaster to the level of
some other spellcasting class the character has, then determines spells per day,
spells known, and caster level accordingly.
Secret:
At 1st level and every two levels higher than 1st (3rd, 5th, 7th, and 9th), the
loremaster chooses one
secret from the table below. Her level plus
Intelligence modifier determines the total number of secrets she can choose. She
can’t choose the same secret twice.
Lore:
At 2nd level, a loremaster gains the ability to know legends or information
regarding various topics, just as a bard can with bardic knowledge. The
loremaster adds her level and her Intelligence modifier to the lore check, which
functions otherwise exactly like a bardic knowledge check.
Bonus
Languages: A
loremaster can choose any new language at 4th and 8th level.
Greater
Lore (Ex): At 6th
level, a loremaster gains the ability to understand magic items, as with the identify
spell.
True
Lore (Ex): At 10th
level, once per day a loremaster can use her knowledge to gain the effect of a legend
lore spell or an analyze dweomer spell.
|
Loremaster
Secrets |
||
|
Level
+ Int Modifier |
Secret
|
Effect |
|
1
|
Instant
mastery |
4
ranks of a skill in which the character has no ranks |
|
2
|
Secret
health |
+3
hit points |
|
3
|
Secrets
of inner strength |
+2
bonus on Will saves |
|
4
|
The
lore of true stamina |
+2
bonus on Fortitude saves |
|
5
|
Secret
knowledge of avoidance |
+2
bonus on Reflex saves |
|
6
|
Weapon
trick |
+1
bonus on attack rolls |
|
7
|
Dodge
trick |
+1
dodge bonus to AC |
|
8
|
Applicable
knowledge |
Any
one feat |
|
9
|
Newfound
arcana |
1
bonus 1st-level spell* |
|
10
|
More
newfound arcana |
1
bonus 2nd-level spell* |
|
*
As if gained through having a high ability score. |
||