Craft (any smith) 8+ ranks
Base Attack Bonus: +4
Skill Points Per Level: 2 + Int Mod.
Fort Ref Will Special 1 +1 +2 +0 +2 Metalurgy; Bonus Feat 2 +2 +3 +0 +3 Song of Steel 3 +3 +3 +1 +3 4 +4 +4 +1 +4 Bonus Feat 5 +5 +4 +1 +4 6 +6/+1 +5 +2 +5 Breath of Life 7 +7/+2 +5 +2 +5 Bonus Feat 8 +8/+3 +6 +2 +6 9 +9/+4 +6 +3 +6 10 +10/+5 +7 +3 +7 Life's Work; Bonus Feat
Weapon and Armor Proficiency: A Dwarven Smith is proficient with all simple and martial weapons, with all armors, and with shields.
Metalurgy: You gain an intuitive sense of metals and can find the best quality matereal to work with. This gives you a +4 skill check involving metal working crafts.
Bonus Feat: You may chose any non-metamagic feat as a bonus feat.
Song of Steel: You are able to Craft Magical Arms and Armor as if you had the appropriate feat (even if you do not fulfull the requirements). You may give the weapon an enhancement bonus equal to +1 per every three character levels.
Breath of Life: By examining any worked metal, you intuitively know the history of the item. You know when, where, and by whome the item was crafted. You know the identity of all the people who have "possessed" the item. [This is an supernatural ability that is only usable up to 3 times per day]
Life's Work: You gain the ability to craft a truely powerful weapon. You may craft any weapon even if you don't have neccessary spells or other prerequisites. Once this power is used, the smith loses the Song of Steel ability forever. This ability is usable only once in any Dwarven Smith's lifetime.