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Unholy

Alignment: Neutral Evil
Hit Die: d8
Class Skills: The Unholy's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge (arcana), Knowledge (religion) (Int), Profession (Wis), Scry (Int, exclusive skill), and Spellcraft (Int)(Dex).  

Skill Points at 1st Level:  (2 + Int modifier) x 4
Skill Points at Each Additional Level:  2 + Int modifier

Weapon and Armor Proficiency: The Unholy is proficient with all simple weapons, with all types of armor (heavy, medium, and light), and with shields.  

Special:  An Unholy who has previous levels of Cleric loses all levels of that class and gains equal levels of Unholy. (i.e. A 10th level cleric/3rd level fighter takes a level of Unholy and automatically becomes a 11th level Unholy/3rd level Fighter.)  Ex-Clerics lose all Granted Powers of any Domains that they were associated with before becoming Unholy as well as any access to Domain Spells.

Level

Base Attack Bonus

Saves --Special-- -Spells per Day*-
Fort Ref Will 0 1 2 3 4 5 6 7 8 9
1 +1 +2 +0 +2 The Dark Mark, Divine Health, Command Undead 3 1 -- -- -- -- -- -- -- --
2 +2 +3 +0 +3 Aura of malevolence 4 2 -- -- -- -- -- -- -- --
3 +3 +3 +1 +3 Inflict disease 4 2 1 -- -- -- -- -- -- --
4 +4 +4 +1 +4   5 3 2 -- -- -- -- -- -- --
5 +5 +4 +1 +4 Death Touch  5 3 2 1 -- -- -- -- -- --
6 +6/+1 +5 +2 +5 Inflict disease 2/week 5 3 3 2 -- -- -- -- -- --
7 +7/+2 +5 +2 +5   6 4 3 2 1 -- -- -- -- --
8 +8/+3 +6 +2 +6   6 4 3 3 2 -- -- -- -- --
9 +9/+4 +6 +3 +6 Inflict disease 3/week 6 4 4 3 2 1 -- -- -- --
10 +10/+5 +7 +3 +7 Dark Energy  6 4 4 3 3 2 -- -- -- --
11 +11/+6/+1 +7 +3 +7   6 5 4 4 3 2 1 -- -- --
12 +12/+7/+2 +8 +4 +8 Inflict disease 4/week 6 5 4 4 3 3 2 -- -- --
13 +13/+8/+3 +8 +4 +8   6 5 5 4 4 3 2 1 -- --
14 +14/+9/+4 +9 +4 +9   6 5 5 4 4 3 3 2 -- --
15 +15/+10/+5 +9 +5 +9 Inflict disease 5/week  6 5 5 5 4 4 3 2 1 --
16 +16/+11/+6/+1 +10 +5 +10   6 5 5 5 4 4 3 3 2 --
17 +17/+12/+7/+2 +10 +5 +10   6 5 5 5 5 4 4 3 2 1
18 +18/+13/+8/+3 +11 +6 +11 Inflict disease 6/week 6 5 5 5 5 4 4 3 3 2
19 +19/+14/+9/+4 +11 +6 +11   6 5 5 5 5 5 4 4 3 3
20 +20/+15/+10/+5 +12 +6 +12 Ascension, Dark Mastery 6 5 5 5 5 5 4 4 4 4
21 +21/+16/+11/+6 +12 +7 +12 Inflict disease 7/week  7 6 5 5 5 5 5 4 4 4
22 +22/+17/+12/+7 +13 +7 +13   7 6 6 5 5 5 5 5 4 4
23 +23/+18/+13/+8 +13 +7 +13   7 6 6 6 5 5 5 5 5 4
24 +24/+19/+14/+9 +14 +8 +14 Inflict disease 8/week 7 6 6 6 6 5 5 5 5 5
25 +25/+20/+15/+10 +14 +8 +14   8 6 6 6 6 6 5 5 5 5
26 +26/+21/+16/+11 +15 +8 +15   8 7 6 6 6 6 6 5 5 5
27 +27/+22/+17/+12 +15 +9 +15 Inflict disease 9/week  8 7 7 6 6 6 6 6 5 5
28 +28/+23/+18/+13 +16 +9 +16   8 7 7 7 6 6 6 6 6 5
29 +29/+24/+19/+14 +16 +9 +16   8 7 7 7 7 6 6 6 6 6
30 +30/+25/+20/+15 +17 +10 +17 Inflict disease 10/week 8 8 7 7 7 7 6 6 6 6

The Dark Mark:  The agents of the Dark One are marked.  See Dark Mark.

Divine Health: An Unholy is immune to all diseases, including magical diseases.  

Command Undead:  The Unholy can Rebuke/Command undead as a cleric of twice their level.

Aura of Malevolence: Beginning at 2nd level, an Unholy is immune to fear (magical or otherwise). Enemies within 10 feet of the Unholy must succeed at a Willpower save (DC = 10 + Unholy level) or be shaken.. This ability is a supernatural ability.

Inflict Disease: Beginning at 3rd level, an Unholy can Inflict disease, as per the spell inflict disease, once per week. Inflict disease is a spell-like ability for the Unholy.  

Death Touch You may use a death touch once per day. Your death touch is a spell-like ability that is a death effect. You must succeed at a melee touch attack against a living creature (using the rules for touch spells). When you touch, roll 1d6 per your Unholy level. If the total at least equals the creature’s current hit points, it dies.

Dark Energy: At 10th level, the Unholy can summon pure negative energy and can will the energy into the shape of a mace or club.  It takes one full round of concentration to from the weapon.  After the weapon is formed, it can be used to deal 3d6 melee damage.  The Unholy attacks with it as if it was a normal mace or club.  The weapon attacks with a +3 bonus to hit and it ignores all armor bonuses.   Weapons formed of negative energy stay solid for one hour, they dissipate after the time passes.   Use of this ability uses up one of the Unholy's command undead attempts for the day.

Ascension:  The Unholy has transcended mortal existence and the living spark within them is replaced by a dark flicker of negative energy.  The Unholy is now immune to all Negative energy and energy drain attacks.  The Unholy does not suffer any negative effects from aging.  An Unholy still lives the normal time span for a creature of his race, but instead of dying like others, the Unholy character becomes undead and continues his devotion to the Dark One.

Dark Mastery:  The Unholy has gained a supreme understanding and control of Negative Energy.  Weapons created with the Dark Energy ability no longer use up a Command Undead attempt and the weapons will remain solid for one hour per point of Wisdom bonus.  Also, an Unholy who is not wearing armor can cloak themselves in a negative energy field that grants a +10 armor bonus.  Use of this power takes one full minute of concentration to summon and form the "armor."  The energy forms into the pattern of a dark suite of Full Plate.  The armor lasts a number of hours equal to the Unholy's Constitution Bonus.  Good clerics can attempt to dispel the armor by making a turn attempt against a creature equal to the Unholy's class level.

Spells: An Unholy is granted the ability to cast divine spells. To cast a spell, the Unholy must have a Wisdom score of at least 10 + the spell's level. Unholy bonus spells are based on Wisdom, and saving throws against these spells have a Difficulty Class of 10 + spell level + Wisdom modifier. An Unholy has access to any spell on the Cleric spell list and can freely choose which to prepare. The Unholy prepares and casts spells just as a cleric does (though the Unholy cannot use spontaneous casting to substitute an inflict spell in place of a prepared spell).

Ex-Unholys: An Unholy who ceases to follow the tenants of the Dark One must immediately roll similtanious Fortitude and Willpower saves (DC = 20 + Unholy Level).  Those who fail the Fortitude save are instantly slain.  Not even a Wish or Miracle can bring characters back to life who have failed this save.  Characters who make the Fortitude save but fail the Willpower save become completely undead.  Undead characters who must make and fail this save are destroyed.  Characters who make both saves lose all abilities and spells gained from the Unholy class, but they retain the Dark Mark.