Character Creation
From over two
decades of playing Dungeons and Dragons in its many forms as well as other Role
Playing Games, I have had the privilege of playing under many different Game
Masters as well run countless adventures under several systems myself. One
of the most tedious tasks most people encounter when playing Role Playing Games
is the act of creating characters. For a long time however, this task was
one of my most rewarding experiences. It is the simple task of forming a
creation to my own will, as complete and complex as possible, that I have
learned to enjoy over the years.
Class and Race
stereotypes mean nothing to someone who enjoys creating unique characters.
Even a weakness can be fun to role-play if careful thought is put into a
characters background and motivations. Unusual choices for character skill
and feat selection may also bolster a character's flavor in the game
environment. A wizard whose first feat is Exotic Weapon Proficiency:
Greatsword makes for a formidable character even without the chief benefits
of the primary class. A dexterous fighter who puts skill points into Hide
and Move Silently is more versatile than a great clubbing behemoth who runs
blindly into battle.
Players are urged to be familiar with the game
basics and mechanics before beginning to task of character creation
unaided. For those who do not have a firm grasp on the basics, or are
planning to play in a unique campaign world are encouraged to create their
characters with the aid of their Dungeon Master. Also, to keep jealousy
and avarice to a minimum, all character rolls should be made in the presence of
the other players. I've seen campaigns fall apart due to players who felt
their characters were inferior or felt they were.
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