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CYCLOPS
Huge
Giant (Earth)
Hit
Dice:
13d8+78 (136 hp)
Initiative:
+1
(Dex)
Speed:
40 ft.
AC:
21 (-2 size, +1 Dex, +12 natural)
Attacks:
Gargantuan greatsword +22/+17 melee; or rock +11/+6 ranged
Damage:
Gargantuan greatsword 4d6+19; or rock 2d8+13
Face/Reach:
10 ft. by 10 ft./15 ft.
Special
Attacks: Rock
throwing
Special
Qualities:
Rock catching, darkvision 60 ft.
Saves:
Fort +14, Ref +5, Will +5
Abilities:
Str 37, Dex 13, Con 23, Int 7, Wis 12, Cha 11
Skills:
Climb
+7, Listen +6, Spot +6
Feats:
Cleave,
Point Blank Shot, Power Attack, Sunder
Climate/Terrain:
Temperate hills and mountains
Organization:
Solitary, gang (2-5), or clan (2-4 plus 35% noncombatants),
hunting/raiding party (6-9), or tribe (21-30 plus 35% noncombatants)
Challenge Rating: 11
Treasure:
Standard
Alignment:
Usually chaotic evil
Advancement:
By character class
The
cyclops is a single-eyed giant, standing around 20 feet tall and weighing
over 5,000 pounds. Females are slightly shorter and weigh slightly less.
A single red eye dominates the center of their forehead. Their hair
is either deep blue or black and is always matted and unkempt. A cyclops
has a dark, ruddy skin tone, and a deep, bellowing voice.
A cyclops can live to be 500 years old.
COMBAT
A
cyclops will fight using its greatsword and boulders. It prefers throwing
rocks at an opponent first, and should any foe survive the hail of
boulders, the cyclops will move to attack with its sword. A cyclops’
thrown rocks have a range increment of 150 feet.
*
For rock throwing and rock catching, see the Giant entry in the Monster
Manual, page 100.
CYCLOPS
SOCEITY
Cyclops can survive on
almost any animal or plant diet. They enjoy meat of all sorts and prize it
above vegetable foods. While they live off the land, they do not live with
it. They have absolutely no sanitary practices, and rarely even cook their
meals. They take no care to preserve their environment while hunting.
CYCLOPS
CHARACTERS
Most
groups of cyclopes are fighters or warriors, though an occasional cleric
will be encountered. Cyclopes clerics have access to any two of the
following domains: Evil, Chaos, Destruction, and War (most choose
Destruction or War).
Cyclops first appeared in Deities and Demigods (Gary Gygax, 1980).
