Huge Giant (Earth)  
Hit Dice:
13d8+78 (136 hp)  
Initiative: +1 (Dex)  
Speed: 40 ft.  
AC: 21 (-2 size, +1 Dex, +12 natural)  
Attacks: Gargantuan greatsword +22/+17 melee; or rock +11/+6 ranged  
Damage: Gargantuan greatsword 4d6+19; or rock 2d8+13  
Face/Reach: 10 ft. by 10 ft./15 ft.  
Special Attacks: Rock throwing  
Special Qualities: Rock catching, darkvision 60 ft.  
Saves: Fort +14, Ref +5, Will +5  
Abilities: Str 37, Dex 13, Con 23, Int 7, Wis 12, Cha 11  
Skills: Climb +7, Listen +6, Spot +6  
Feats: Cleave, Point Blank Shot, Power Attack, Sunder  

Climate/Terrain: Temperate hills and mountains  
Organization: Solitary, gang (2-5), or clan (2-4 plus 35% noncombatants), hunting/raiding party (6-9), or tribe (21-30 plus 35% noncombatants)
Challenge Rating:
Treasure: Standard  
Alignment: Usually chaotic evil  
Advancement: By character class  

The cyclops is a single-eyed giant, standing around 20 feet tall and weighing over 5,000 pounds. Females are slightly shorter and weigh slightly less. A single red eye dominates the center of their forehead. Their hair is either deep blue or black and is always matted and unkempt. A cyclops has a dark, ruddy skin tone, and a deep, bellowing voice.  

A cyclops can live to be 500 years old.  

A cyclops will fight using its greatsword and boulders. It prefers throwing rocks at an opponent first, and should any foe survive the hail of boulders, the cyclops will move to attack with its sword. A cyclops’ thrown rocks have a range increment of 150 feet.  

* For rock throwing and rock catching, see the Giant entry in the Monster Manual, page 100.  

Cyclops can survive on almost any animal or plant diet. They enjoy meat of all sorts and prize it above vegetable foods. While they live off the land, they do not live with it. They have absolutely no sanitary practices, and rarely even cook their meals. They take no care to preserve their environment while hunting.

Most groups of cyclopes are fighters or warriors, though an occasional cleric will be encountered. Cyclopes clerics have access to any two of the following domains: Evil, Chaos, Destruction, and War (most choose Destruction or War).  

Cyclops first appeared in Deities and Demigods (Gary Gygax, 1980).