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FIRE ELEMENTALS

  Fire Elemental, Small Fire Elemental, Medium Fire Elemental, Large
Small Elemental (Fire, Extraplanar) Medium Elemental (Fire, Extraplanar) Large Elemental (Fire, Extraplanar)
Hit Dice: 2d8 (9 hp) 4d8+8 (26 hp) 8d8+24 (60 hp)
Initiative: +5 +7 +9
Speed: 50 ft. (10 squares) 50 ft. (10 squares) 50 ft. (10 squares)
Armor Class: 15 (+1 size, +1 Dex, +3 natural), touch 12, flat-footed 14 16 (+3 Dex, +3 natural), touch 13, flat-footed 13 18 (–1 size, +5 Dex, +4 natural), touch 14, flat-footed 13
Base Attack/Grapple: +1/–3 +3/+4 +6/+12
Attack: Slam +3 melee (1d4 plus 1d4 fire) Slam +6 melee (1d6+1 plus 1d6 fire) Slam +10 melee (2d6+2 plus 2d6 fire)
Full Attack: Slam +3 melee (1d4 plus 1d4 fire) Slam +6 melee (1d6+1 plus 1d6 fire) 2 slams +10 melee (2d6+2 plus 2d6 fire)
Space/Reach: 5 ft./5 ft. 5 ft./5 ft. 10 ft./10 ft.
Special Attacks: Burn Burn Burn
Special Qualities: Darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold Darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold Damage reduction 5/–, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold
Saves: Fort +0, Ref +4, Will +0 Fort +3, Ref +7, Will +1 Fort +5, Ref +11, Will +2
Abilities: Str 10, Dex 13, Con 10, Int 4, Wis 11, Cha 11 Str 12, Dex 17, Con 14, Int 4, Wis 11, Cha 11 Str 14, Dex 21, Con 16, Int 6, Wis 11, Cha 11
Skills: Listen +2, Spot +3 Listen +3, Spot +4 Listen +5, Spot +6
Feats: Dodge, Improved InitiativeB, Weapon FinesseB Dodge, Improved InitiativeB, Mobility, Weapon FinesseB Dodge, Improved Initiative B, Mobility, Spring Attack, Weapon FinesseB
Environment: Elemental Plane of Fire Elemental Plane of Fire Elemental Plane of Fire
Organization: Solitary Solitary Solitary
Challenge Rating: 1 3 5
Treasure: None None None
Alignment: Usually neutral Usually neutral Usually neutral
Advancement: 3 HD (Small) 5–7 HD (Medium) 9–15 HD (Large)
Fire Elemental, Huge Fire Elemental, Greater Fire Elemental, Elder
Huge Elemental (Fire, Extraplanar) Huge Elemental (Fire, Extraplanar) Huge Elemental (Fire, Extraplanar)
Hit Dice: 16d8+64 (136 hp) 21d8+84 (178 hp) 24d8+96 (204 hp)
Initiative: +11 +12 +13
Speed: 60 ft. (12 squares) 60 ft. (12 squares) 60 ft. (12 squares)
Armor Class: 19 (–2 size, +7 Dex, +4 natural), touch 15, flat-footed 12 24 (–2 size, +8 Dex, +8 natural), touch 16, flat-footed 16 25 (–2 size, +9 Dex, +8 natural), touch 17, flat-footed 16
Base Attack/Grapple: +12/+24 +15/+28 +18/+32
Attack: Slam +17 melee (2d8+4 plus 2d8 fire) Slam +22 melee (2d8+5 plus 2d8 fire) Slam +26 melee (2d8+6 plus 2d8 fire)
Full Attack: 2 slams +17 melee (2d8+4 plus 2d8 fire) 2 slams +22 melee (2d8+5 plus 2d8 fire) 2 slams +26 melee (2d8+6 plus 2d8 fire)
Space/Reach: 15 ft./15 ft. 15 ft./15 ft. 15 ft./15 ft.
Special Attacks: Burn Burn Burn
Special Qualities: Damage reduction 5/–, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold Damage reduction 10/–, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold Damage reduction 10/–, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold
Saves: Fort +9, Ref +17, Will +7 Fort +11, Ref +20, Will +9 Fort +14, Ref +23, Will +10
Abilities: Str 18, Dex 25, Con 18, Int 6, Wis 11, Cha 11 Str 20, Dex 27, Con 18, Int 6, Wis 11, Cha 11 Str 22, Dex 29, Con 18, Int 6, Wis 11, Cha 11
Skills: Listen +11, Spot +12 Listen +14, Spot +14 Listen +28, Spot +29
Feats: Alertness, Combat Reflexes, Dodge, Improved Initiative B, Iron Will, Mobility, Spring Attack, Weapon FinesseB Alertness, Blind-Fight, Combat Reflexes, Dodge, Improved Initiative B, Iron Will, Mobility, Spring Attack, Weapon FinesseB, Weapon Focus (slam) Alertness, Blind-Fight, Combat Reflexes, Dodge, Improved Initiative B, Great Fortitude, Iron Will, Mobility, Spring Attack, Weapon FinesseB, Weapon Focus (slam)
Environment: Elemental Plane of Fire Elemental Plane of Fire Elemental Plane of Fire
Organization: Solitary Solitary Solitary
Challenge Rating: 7 9 11
Treasure: None None None
Alignment: Usually neutral Usually neutral Usually neutral
Advancement: 17–20 HD (Huge) 22–23 HD (Huge) 25–48 HD (Huge)

Fire Elemental, Primal
Colossal Elemental (Fire, Extraplanar)
Hit Dice: 64d8+576 (944 hp)
Initiative: +22 (+14 Dex, +8 Superior Initiative)
Speed: 50 ft.
AC: 64 (–8 size, +14 Dex, +48 natural)
Base Attack/Grapple: +48/+75
Attack: Slam +55 (4d8+16 plus 4d8 fire) melee
Full Attack: 2 slams +55 (4d8+16 plus 4d8 fire) melee
Space/Reach: 30 ft./30 ft.
Special Attacks: Burn
Special Qualities: Elemental traits, DR 10/–, SR 42, fire immunity, cold vulnerability
Saves: Fort +32, Ref +50, Will +28
Abilities: Str 32, Dex 39, Con 28, Int 8, Wis 13, Cha 13
Skills: Jump +19, Listen +48, Spot +57
Feats: Alertness, Combat Reflexes, Dodge, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Power Attack, Spring Attack, Weapon Finesse, Weapon Focus (slam)
Epic Feats: Blinding Speed, Dire Charge, Epic Prowess, (x2), Epic Toughness (x4), Epic Will, Superior Initiative
Climate/Terrain: Any land
Organization: Solitary
Challenge Rating: 35
Treasure: None
Alignment: Usually neutral
Advancement: 65–288 HD (Colossal)

A fire elemental cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it.

Fire elementals speak Ignan, though they rarely choose to do so.

Elemental Traits: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.

Combat

A fire elemental is a fierce opponent that attacks its enemies directly and savagely. It takes joy in burning the creatures and objects of the Material Plane to ashes.

Burn (Ex): A fire elemental’s slam attack deals bludgeoning damage plus fire damage from the elemental’s flaming body. Those hit by a fire elemental‘s slam attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds. The save DC varies with the elemental’s size (see the table below). A burning creature can take a move action to put out the flame. The save DC is Constitution- based.

Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental’s attack, and also catch on fire unless they succeed on a Reflex save.

Fire Elemental Sizes
Elemental

Height

Weight

Burn Save DC

Small

4 ft.

1 lb.

11

Medium

8 ft.

2 lb.

14

Large

16 ft.

4 lb.

17

Huge

32 ft.

8 lb.

22

Greater

36 ft.

10 lb.

24

Elder

40 ft.

12 lb.

26

Primal 50 ft. 15 lb. 51