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GREATER CYCLOPS  


Gargantuan Giant (Earth)  
Hit Dice:
17d8+78 (166 hp)  
Initiative: +1 (Dex)  
Speed: 40 ft.  
AC: 25 (-2 size, +1 Dex, +16 natural)  
Attacks: Gargantuan greatsword +24/+19 melee; or rock +13/+6 ranged  
Damage: Gargantuan greatsword 4d6+23; or rock 2d8+17  
Face/Reach: 10 ft. by 10 ft./15 ft.  
Special Attacks: Rock throwing  
Special Qualities: Rock catching, darkvision 60 ft.  
Saves: Fort +16, Ref +5, Will +5  
Abilities: Str 45, Dex 13, Con 23, Int 14, Wis 12, Cha 11  
Skills: Climb +7, Listen +6, Spot +10  
Feats: Cleave, Point Blank Shot, Power Attack, Sunder, Great Cleave  


Climate/Terrain: Temperate hills and mountains  
Organization: Solitary, gang (2-5 plus 3-12 Cyclops)
Challenge Rating:
15  
Treasure: Standard  
Alignment: Usually chaotic evil  
Advancement: By character class  

The Greater Cyclops looks nearly identical to their lesser cousins.  A Greater Cyclops is a single-eyed giant, standing around 20 feet tall and weighing over 5,000 pounds. Females are slightly shorter and weigh slightly less. A single bloodshot eye dominates the center of their forehead. Their hair is either deep blue or black but is not matted and unkempt like thier lesser counterparts. A greater cyclops has a dark, ruddy skin tone, and a deep, bellowing voice.  

A greater cyclops can live to be 1000 years old.  

COMBAT  
A cyclops will fight using its greatsword and boulders. It prefers throwing rocks at an opponent first, and should any foe survive the hail of boulders, the cyclops will move to attack with its sword. A cyclops’ thrown rocks have a range increment of 150 feet.  Unlike their lesser cousins, greater cyclops actually prefer to observe their opponents prior to battle and strike when they can exploit some weakness or spring a trap.

* For rock throwing and rock catching, see the Giant entry in the Monster Manual, page 100.  

CYCLOPS SOCIETY  
Greater Cyclops tend to be the aristocrats of the Cyclops society.  Sages believe that they are the remnants of a large Cyclopian dynasty that once spanned a large area.  Regular Cyclops are actually the distant relatives of the more pure Greater Cyclops bloodline.  Ancient artifacts have been unearthed that make reference to one eyed giants who once ruled Northern Traykon.

Greater Cyclops can survive on almost any animal or plant diet. They enjoy meat of all sorts and prize it above vegetable foods. Greater Cyclops  

CYCLOPS CHARACTERS  
Most groups of cyclopses are fighters or warriors, though an occasional cleric will be encountered. Cyclopes clerics have access to any two of the following domains: Evil, Chaos, Destruction, and War (most choose Destruction or War).  Rarely, a Greater Cyclops will develop sorcerous abilities and may have a few levels of sorcerer or runeweaver.

Cyclops first appeared in Deities and Demigods (Gary Gygax, 1980).