Certain
creatures are created by adding a template to an existing creature. A templated
creature can represent a freak of nature, the individual creation of a single
experimenter, or the first generation of offspring from parents of different
species.
ACQUIRED AND INHERITED
TEMPLATES
Some
templates can be added to creatures anytime. Templates such as these are
referred to as acquired templates, indicating that the creature did not always
have the attributes of the template.
Other
templates, known as inherited templates, are part of a creature from the
beginning of its existence. Creatures are born with these templates.
It’s
possible for a certain kind of template to be of either type.
READING A TEMPLATE
A
template’s description provides a set of instructions for altering an existing
creature, known as the base creature. The changes that a template might cause to
each line of a creature ’s statistics block are discussed below. Generally, if
a template does not cause a change to a certain statistic, that entry is missing
from the template description. For clarity, the entry for a statistic or
attribute that is not changed is sometimes given as “Same as the base
creature.”
Size and
Type: Templates often
change a creature’s type, and may change the creature’s size.
If a
template changes the base creature’s type, the creature also acquires the
augmented subtype unless the template description indicates otherwise. The
augmented subtype is always paired with the creature’s original type. Unless a
template indicates otherwise, the new creature has the traits of the new type
but the features of the original type.
If a
template changes a creature’s size, use Table: Changes to Statistics by Size
to calculate changes to natural armor, Armor Class, attack rolls, and grapple
bonus.
Hit Dice
and Hit Points: Most
templates do not change the number of Hit Dice a monster has, but some do. Some
templates change the size of a creature’s Hit Dice (usually by changing the
creature type). A few templates change previously acquired Hit Dice, and
continue to change Hit Dice gained with class levels, but most templates that
change Hit Dice change only the creature’s original HD and leave class Hit
Dice unchanged.
If the Hit
Dice entry in a template description is missing, Hit Dice and hit points do not
change unless the creature’s Constitution modifier changes.
Initiative:
If a template changes
the monster’s Dexterity, or if it adds or removes the Improved Initiative
feat, this entry changes.
Speed:
If a template modifies a creature’s speed, the template states how that
happens. More commonly, a template adds a new movement mode.
Armor
Class: If a template
changes the creature’s size, see Table: Changes to Statistics by Size to
determine its new Armor Class and to see whether its natural armor changes. In
some cases the method of determining Armor Class changes radically; the template
description explains how to adjust the creature’s AC.
Base
Attack/Grapple:
Templates usually do not change a creature’s base attack bonus. If a template
modifies a creature’s base attack bonus, the template description states how
that happens. Changes to a creature’s Strength score can change a creature’s
grapple bonus, as can changes to its size.
Attack
and Full Attack: Most
templates do not change a creature’s attack bonus or modes of attack, even
when the creature’s type changes (the creature’s base attack bonus is the
same as a creature of the original type). Of course, any change in ability
scores may affect attack bonuses. If Strength or Dexterity changes, use the new
modifier to determine attack bonuses. A change in a monster’s size also
changes its attack bonus; see Table: Changes to Statistics by Size.
Damage:
Damage changes with Strength. If the creature uses a two-handed weapon or has a
single natural weapon, it adds 1-1/2 times its Strength bonus to the damage. If
it has more than a single attack then it adds its Strength bonus to damage rolls
for the primary attack and 1/2 its Strength bonus to all secondary attacks.
Space/Reach:
A template may change this entry if it changes the monster’s size. Note that
this table does not take into account special situations such as exceptional
reach.
Special
Attacks: A template
may add or remove special attacks. The template description gives the details of
any special attacks a template provides, including how to determine saving throw
DCs, if applicable.
Special
Qualities: A template
may add or remove special qualities. The template description gives the details
of any special qualities a template provides, including how to determine saving
throw DCs, if applicable. Even if the special qualities entry is missing from a
template description, the creature still gains any qualities associated with its
new type.
Base
Saves: As with
attacks, changing a monster’s type does not always change its base saving
throw bonuses. You only need to adjust them for new modifiers for Constitution,
Dexterity, or Wisdom. A template may, however, state that a monster has a
different “good” saving throw.
Abilities:
If a template changes one or more ability scores, these changes are noted here.
Skills: As
with attacks, changing a monster’s type does not always change its skill
points. Most templates don’t change the number of Hit Dice a creature has, so
you don’t need to adjust skills in that case unless the key abilities for
those skills have changed, or the template gives a bonus on one or more skills,
or unless the template gives a feat that provides a bonus on a skill check.
Some
templates change how skill points are determined, but this change usually only
affects skill points gained after the template is applied. Treat skills listed
in the base creature’s description as class skills, as well as any new skills
provided by the template.
Feats:
Since most templates do not change the number of Hit Dice a creature has, a
template will not change the number of feats the creature has. Some templates
grant one or more bonus feats.
Environment:
Usually the same as the base creature.
Organization:
Usually the same as the base creature.
Challenge
Rating: Most
templates increase the creature’s Challenge Rating. A template might provide a
modifier to be added to the base creature’s CR, or it might specify a range of
modifiers depending on the base creature’s original Hit Dice or CR.
Treasure:
Usually the same as
the base creature.
Alignment:
Usually the same as the base creature, unless the template is associated with a
certain alignment.
Advancement:
Usually the same as the base creature.
Level
Adjustment: This
entry is a modifier to the base creature’s level adjustment. Any level
adjustment is meaningless unless the creature retains a high enough Intelligence
(minimum 3) to gain class levels after applying the template.
Adding More
Than One Template
In theory,
there’s no limit to the number of templates you can add to a creature. To add
more than one template, just apply each template one at a time. Always apply
inherited templates before applying acquired templates. Whenever you add
multiple templates, pay attention to the creature’s type—you may add a
template that makes the creature ineligible for other templates you might want
to add.