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Salient Divine Ability
Alter Form
Alter Reality
Alter Size
Annihilating Strike

Arcane Mastery

Area Divine Shield
Automatic Metamagic
Avatar
Banestrike
Battlesense
Call Creatures
Clearsight

Command Plants

Control Creatures
Craft Artifact
Create Object
Create Greater Object
Divine Air Mastery
Divine Archery
Divine Armor Mastery
Divine Bard
Divine Battle Mastery
Divine Blast
Divine Blessing
Divine Celerity
Divine Creation
Divine Dodge
Divine Druid
Divine Earth Mastery
Divine Fast Healing
Divine Fire Mastery
Divine Glibness
Divine Inspiration
Divine Monk
Divine Paladin
Divine Radiance
Divine Rage
Divine Ranger
Divine Recall
Divine Rogue
Divine Shield
Divine Skill Focus
Divine Sneak Attack
Divine Spell Focus
Divine Spellcasting
Divine Splendor
Divine Storm
Divine Water Mastery
Divine Weapon Focus
Divine Weapon Mastery
Divine Weapon Specialization
Energy Burst
Energy Storm
Extra Domain
Extra Energy Immunity
Extra Sense Enhancement
Footsore
Free Move
Frightful Presence
Gift of Life
Grow Creature
Hand of Death
Increased Damage Reduction
Increased Energy Resistance

Increased Spell Resistance

Indomitable Strength
Instant Counterspell
Instant Move
Irresistible Blows
Irresistible Performance
Know Death
Know Secrets
Lay Curse
Life and Death
Life Drain
Mass Divine Blast
Mass Life and Death
Master Crafter
Mind of the Beast
Possess Mortal
Power of Luck
Power of Nature
Power of Truth
Rejuvenation
See Magic
Shapechange
Shift Form
Speak with Creatures
Spontaneous Wizard Spells
Stride
Sunder and Disjoin
Supreme Initiative
True Knowledge
True Shapechange
Undead Mastery
Undead Qualities
Wave of Chaos
Wound Enemy

Avatar

Prerequisites: Divine rank 6, Cha 29.

Benefit: An avatar serves as a deity’s alter ego, effectively allowing the deity to be in two or more places at the same time. An avatar is an extension of a deity. The deity senses and knows everything the avatar senses and knows and vice versa. Each avatar counts as a remote location where the deity is sensing and communicating. A lesser deity can have up to five avatars at once, an intermediate deity can have up to ten, and a greater deity can have up to twenty avatars at once. It takes a deity one year to create an avatar or replace a destroyed avatar. The process does not require any special effort on the deity’s part. An avatar must be created in the deity’s own realm. If the deity has the Divine Creation salient divine ability, the deity can use it to create a new avatar anywhere. However, the deity must rest afterward as noted in the Divine Creation ability description. An avatar is a less powerful version of a deity, created by modifying the deity’s statistics, that has the following characteristics.

Divine Rank: The avatar’s divine rank is half that of the deity (round down). This decrease in divine rank affects many of the avatar’s statistics and abilities, including bonuses to attack rolls, damage, saves, checks, and Armor Class, damage reduction, resistances, number of salient divine abilities and bonus salient divine abilities, uses per day of domain powers, saving throw DCs against spell-like abilities, range of senses, automatic actions, magic items it can create, and extent of divine aura. The deity’s ability scores, speed, class levels, and Hit Dice are unchanged.

Divine Abilities: The avatar has salient divine abilities according to its own divine rank. The deity chooses which of its abilities the avatar has when creating the avatar. The avatar cannot have a salient divine ability that is not available to a deity of its own rank, nor can it use a salient divine ability if it doesn’t meet the prerequisites. An avatar cannot have the Avatar or Possess Mortal salient divine abilities.

An avatar does not have any remote sensing or remote communication powers.

Suggested Portfolio Elements: Any.

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