Command Plants
Benefit: The deity can make plants grow in a radius of up to one mile per divine rank
once per day. The deity can use this ability even in a place where no plants
grow, though in this case the plants wither and die after one day. This ability
works like the plant growth spell, except that it cannot be countered
except by a deity of higher rank than the deity using the ability.
Also once per day, the deity
can charm plant creatures, animate plants, or make them entangle its foes. This
ability functions like the command plants spell, except that its maximum
duration is one day no matter which option the deity chooses. At any one time,
the deity can charm a number of plant creatures equal to its divine rank with
this ability, regardless of Hit Dice.
Suggested Portfolio
Elements: Agriculture, earth,
fertility. |