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Salient Divine Ability
Alter Form
Alter Reality
Alter Size
Annihilating Strike

Arcane Mastery

Area Divine Shield
Automatic Metamagic
Avatar
Banestrike
Battlesense
Call Creatures
Clearsight

Command Plants

Control Creatures
Craft Artifact
Create Object
Create Greater Object
Divine Air Mastery
Divine Archery
Divine Armor Mastery
Divine Bard
Divine Battle Mastery
Divine Blast
Divine Blessing
Divine Celerity
Divine Creation
Divine Dodge
Divine Druid
Divine Earth Mastery
Divine Fast Healing
Divine Fire Mastery
Divine Glibness
Divine Inspiration
Divine Monk
Divine Paladin
Divine Radiance
Divine Rage
Divine Ranger
Divine Recall
Divine Rogue
Divine Shield
Divine Skill Focus
Divine Sneak Attack
Divine Spell Focus
Divine Spellcasting
Divine Splendor
Divine Storm
Divine Water Mastery
Divine Weapon Focus
Divine Weapon Mastery
Divine Weapon Specialization
Energy Burst
Energy Storm
Extra Domain
Extra Energy Immunity
Extra Sense Enhancement
Footsore
Free Move
Frightful Presence
Gift of Life
Grow Creature
Hand of Death
Increased Damage Reduction
Increased Energy Resistance

Increased Spell Resistance

Indomitable Strength
Instant Counterspell
Instant Move
Irresistible Blows
Irresistible Performance
Know Death
Know Secrets
Lay Curse
Life and Death
Life Drain
Mass Divine Blast
Mass Life and Death
Master Crafter
Mind of the Beast
Possess Mortal
Power of Luck
Power of Nature
Power of Truth
Rejuvenation
See Magic
Shapechange
Shift Form
Speak with Creatures
Spontaneous Wizard Spells
Stride
Sunder and Disjoin
Supreme Initiative
True Knowledge
True Shapechange
Undead Mastery
Undead Qualities
Wave of Chaos
Wound Enemy

Control Creatures

Benefit: The deity can command some kind of creature as noted in the deity’s description. This ability is similar to the dominate monster spell, but it is not a mind-affecting ability (the deity seizes direct control over the creature’s body). Each day the deity can attempt to control a number of creature equal to its divine rank. The deity can attempt to take control of that number all at once, or in smaller numbers. All creatures to be affected must be within the deity’s line of sight when first affected. Once control is established, distance is not a factor and the deity can maintain control remotely, even across planes and through wards or barriers (except divine shields and warding spells cast by deities of higher rank than the deity using the ability). The subject is allowed a Will save (DC 10 + the deity’s rank + the deity’s Charisma modifier) to resist and is allowed a new save if the deity commands the subject to do something against its nature.

At any given time, the deity cannot have more creatures under its control than 10 times its divine rank. If the deity already has the maximum number of creatures under its control, it can still attempt to take control of other creatures, but must first release one or more creatures already under its control.

Notes: A deity can have this ability multiple times, choosing a different kind of creature each time.

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