• For the deity’s bardic
abilities that have a range (countersong, fascinate, inspire competence,
inspire greatness), that range is a number of miles equal to the deity’s
divine rank.
• The deity can use any
bardic music inspiration ability as a standard action. The inspiration takes
effect immediately after the deity concludes the action.
• The deity’s bardic
music abilities can affect even those normally immune to mind-affecting effects.
However, such creatures gain a +10 bonus on their Will saves to resist such
effects.
• The effects of all the
deity’s bardic music abilities are doubled. Inspire courage grants a +8 morale
bonus on saving throws against charm and fear effects and a +8 morale bonus on
attack and damage rolls; inspire competence grants a +4 competence bonus on
skill checks; inspire greatness grants +4d10 Hit Dice, a +4 competence bonus on
attack rolls, and a +2 competence bonus on Fortitude saves, and inspire heroics
grants a +8 morale bonus on saving throws and a +8 dodge bonus to AC. The number
of allies the deity can affect with inspire competence, inspire greatness, and
inspire heroics doubles. When inspiring competence in multiple allies, the deity
can choose different skills to inspire for different allies.
• The effects of the
deity’s bardic music inspiration abilities last for ten times as long as
normal after the deity stops singing. This has no effect on inspiration
abilities that have no duration after the bard stops singing.
• When any effect that is
subject to countersong (any spell, supernatural ability, or spell-like effect
that has the sonic or language-dependent desriptor) occurs within the deity’s
hearing, the deity can attempt a countersong as if it had prepared an action to
do so.