Divine Blast
Prerequisite: Cha 29.
Benefit: The deity can use this ability a number of times per day equal to 3 + its
Charisma bonus. The ray created can extend up to one mile per rank (the deity
chooses the length). Targets the ray strikes take 1d12 points of damage per rank
of the deity, plus 1d12 points of damage per point of Charisma bonus the deity
has. There is no saving throw, but the deity must make a ranged touch attack to
hit a target. The deity can make the ray look, sound, smell, and feel like
any-thing it desires. Despite the appearance of the ray, the damage it deals
results directly from divine power and is therefore not subject to being reduced
by protection from elements and similar magic.
Notes: The ray destroys a wall of force, prismatic wall, or prismatic sphere it
hits (all layers in a prismatic effect are destroyed). The ray itself is
unaffected and can strike a target behind the wall of force or prismatic
effect.
A divine shield can stop the
ray.
Suggested Portfolio
Elements: Death, destruction, war.
|