Divine Earth
Mastery
Prerequisites: Earth domain.
Benefit: The deity gains a competence bonus on attack rolls, damage, and Armor Class
equal to its divine rank if both the deity and its foe are touching the ground.
The deity gains a burrow speed commensurate with its size (see Divine
Characteristics), as well as the ability to glide through stone, dirt, or almost
any other sort of earth except metal as easily as a fish swims through water.
This burrowing leaves behind no tunnel or hole, nor does it create any ripple or
other signs of its presence. The deity has tremorsense, allowing it to
automatically sense the location of anything within 10 feet per divine rank that
is in contact with the ground. The deity has complete control over all things
made of earth (including stone and metal). It can alter the form of any amount
of earth as a free action. The deity can duplicate the effects of the stone
shape, move earth, rusting grasp, transmute rock to mud, transmute mud to rock, and disintegrate spells, with any earth, stone, or metal object as a target.
The deity can also transmute any object made of earth, stone, or metal into a
different kind of earth, stone, or metal. The deity can affect any object it can
see, but no more than one object per round.
Suggested Portfolio
Elements: Earth.
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