Hand of Death
Benefit: The deity points to any mortal within the deity’s sensory range and snuffs out
its life. There must be an unbroken line of effect between the deity and the
target.
Notes: This ability works like the destruction spell, except that there is no
material component. The mortal is allowed a Fortitude saving throw with a DC of
20 + the deity’s Charisma bonus + the deity’s divine rank. Even if the save
succeeds, the subject takes 10d6 points of damage, which may kill it anyway. If
the attack kills the mortal (either through a failed saving throw or through
damage), the mortal cannot be raised or resurrected afterward, except by a deity
of equal or higher rank using the Gift of Life, Life and Death, or Mass Life and
Death salient divine ability.
Suggested Portfolio
Elements: Death.
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