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Aragon's Avatar
. Medium Outsider (Chaotic)
Divine Rank: 18
Hit Dice: 20d8+ (outsider) 20d10+ (fighter) 20d8+ (cleric); (816 hp)
Initiative: +9 Dex
Speed: 60 ft.
AC: 69 (+9 Dex, +31 natural armor, +11 deflection)
Base Attack: +74/+67 (melee/ranged)
Attack: +86 (1d10+40 18-20/x2) (+5 keen, vorpal warsword) or +67 (2d8+5) (+5 seeking, flaming longbow)
Full Attack: +86/+81/+76/+71 (1d10+40 18-20/x2) melee 
Space/Reach: 10 ft./10 ft.
Special Attacks: domain powers, Annihilating Strike, Banestrike (lawful outsiders), Divine Blast, Divine Inspiration, Irresistible Blows, Posess Mortal, Sunder and Disjoin, Wave of Chaos, Wound Enemy
Special Qualities: Divine Immunities,  fast healing 37, SR 50, DR 30/epic, fire resistance 21, Divine Aura
Salient Divine Abilities: Alter Form, Alter Reality, Alter Size, Avatar, Battlesense, Call Yenaldlooshi, Divine Archery, Divine Fast Healing, Divine Weapon Focus (Warsword), Divine Weapon Mastery, Divine Weapon Specialization (Warsword), Extra Domain x2, Rejuvenation
Skills: Acrobatics: 29; Appraise: 9; Bluff: 35; Climb: 46; Craft (Untrained): 9; Craft (Weapons): 32; Diplomacy: 34; Disguise: 13; Escape Artist: 9; Fly: 9; Handle Animal: 24; Heal: 26; Intimidate: 34; Knowledge (Arcana): 27; Knowledge (History): 23; Knowledge (Planes): 32; Knowledge (Religion): 32; Perception: 23; Perform (Untrained): 11; Ride: 9; Sense Motive: 40; Spellcraft: 27; Stealth: 9; Survival: 31; Swim: 29

Alertness, Armor Proficiency, Heavy, Armor Proficiency, Light, Armor Proficiency, Medium, Armor Proficiency, Medium, Athletic, Catch Off-Guard, Cleave, Combat Expertise, Combat Reflexes, Deceitful, Deflect Arrows, Disruptive, Dodge, Eschew Materials, Greater Weapon Specialization (Sword (War)), Improved Unarmed Strike, Iron Will, Lightning Reflexes, Martial Weapon Proficiency, Mobility, Penetrating Strike, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Snatch Arrows, Spellbreaker, Spring Attack, Stand Still, Tower Shield Proficiency, Vital Strike, Weapon Focus (Sword (War), Greatsword, Longsword, Scimitar), Weapon Specialization (Sword (War)), Whirlwind Attack, Wind Stance

Saves: Fort +34, Ref +34, Will +34
Abilities: STR 48 (+19), DEX 29 (+9), CON 38 (+14), INT 28 (+9), WIS 36 (+13), CHA 33 (+11)
CR: 38

Aragon’s natural weapons are treated as deific and chaotic-aligned for the purpose of overcoming damage reduction.


Spell-Like Abilities: At will—animate dead, blasphemy, blur, charm person, create undead, darkness, deeper darkness, desecrate, detect chaos, detect good, detect law, detect magic, fear, fireball, greater dispel magic, hold person, greater invisibility, magic circle against good, major image, produce flame, polymorph, pyrotechnics, read magic, scrying, suggestion, symbol of death, telekinesis, greater teleport (self plus 1,000 pounds), unholy aura, unholy blight, unhallow, wall of fire; 1/day—fire storm, hellball (epic spell), implosion, meteor swarm. Caster level 26th; save DC 26. The DCs are Charisma-based.

Domain Powers: Once per day, Aragon can make a melee attack with a +4 attack bonus (must declare this ability before making the attack).

Annihilating Strike: When Aragon strikes with a weapon or natural weapon, the opponent struck might be obliterated. Creatures, attended objects, and magic items must make Fortitude saves (DC 38 + the damage dealt) or be reduced to –10 hit points and killed outright. Unattended, nonmagical objects are obliterated. Aragon can destroy up to 18,000 cubic feet (a 180-foot cube) of nonliving matter, so the ability destroys only part of any very large object or structure targeted.

Banestrike: Any weapon Aragon wields gains a bonus of +4 on attack rolls, and it deals an extra +4d6 points of damage against lawful outsiders. The bonus and extra damage stack with any other properties the weapon has.

Call Yenaldlooshi: Aragon can summon 140 HD of Yenaldlooshi per day.

Divine Blast: Aragon can use this ability 14 times per day. The ray created can extend up to 18 miles(Aragon chooses the length). Targets the ray strikes take 18d12 points of damage, plus 11d12 points of damage. There is no saving throw, but Aragon must make a ranged touch attack to hit a target. Aragon can make the ray look, sound, smell, and feel like any-thing he desires. Despite the appearance of the ray, the damage it deals results directly from divine power and is therefore not subject to being reduced by protection from elements and similar magic.

Divine Inspiration: Aragon can enchant creatures to create a specific emotion. He can affect eighteen people at once, and up to the same number each day. All must be within the his line of sight when first affected. The specific effects depend on the emotional state induced. Aragon can induce Courage , Despair , Dread, Frenzy , Hope, Rage , Love and Desire.

Irresistible Blows: When Aragon makes a melee attack with his warsword against a creature, resolve the attack as a melee touch attack (the weapon blow ignores armor and natural armor bonuses). If it hits, the creature struck must make a Fortitude save (DC 42) or be stunned for 1d10 rounds.

Possess Mortal:  Aragon can possess any mortal in any location he can sense. Unwilling mortals can attempt Will saves (DC 39).

Sunder and Disjoin: If any weapon or item is used against Aragon in combat, he can destroy it with a touch. Treat a successful touch as a combination of a disintegrate spell and a  disjunction spell, both targeted exclusively at the touched item. The save DC for both effects is 30. An item remains vulnerable to this ability for up to one day after being used against Aragon.

Wave of Chaos: Aragon can create a wave of mental force that extends from him in a spread with a radius of 180 feet. Creatures within the spread must make Will saves (DC 39) or be forced to act unpredictably. This ability works like a confusion spell cast by a sorcerer of level 28.

Wound Enemy: The affected weapon deals damage to a creature such that a wound it causes deals 1d6 points of damage per round thereafter in addition to the normal damage from the weapon. Multiple wounds from the weapon result in cumulative bleeding loss (two wounds for 2d6 points of damage per round, and so on). The bleeding can only be stopped by a successful Heal check (DC 33) or the application of any cure spell or other healing spell (heal, healing circle, and so on).

Divine Immunities: Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation, imprisonment, banishment.

Other Divine Powers

Aragon is immortal.

Always Maximize Roll: Greater deities automatically get the best result possible on any die roll. Calculate success, failure, or other effects accordingly. For instance, when Erbin makes an attack roll, assume you rolled a 20 and calculate success or failure from there. You should roll the d20 anyway and use that roll to check for a threat or a critical hit. When Erbin hits, assume you rolled the maximum amount of damage possible.

Senses: Aragon can see, hear, touch, and smell at a distance of 18 miles. As a standard action, he can perceive anything within 18 miles of his worshipers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to twenty locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for up to 18 hours.

Portfolio Sense: Aragon senses all conflicts and acts of destruction when any number of such beings is involved. In addition, his retains the sensations for up to four months.

Automatic Actions: Aragon can use Listen and Spot as free actions if the DC for the task is 30 or lower. He can perform up to 20 such free actions each round.

Create Magic Items: Aragon does not create normal magic items.  Given special reason, he aids in creating minor artifacts.

Divine Aura: Aragon’s divine aura extends in a radius up to 18 miles (Will save DC 39). Aragon generally chooses either the daze or resolve effect.

Open Gaming Lisence


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