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Gnomes appeared in Traykon during the Age of Darkness right after the great cataclysm. Little is known of their early years in Traykon but the gnome deities have kept their followers out of most major happenings in the history of Traykon. Some attribute this noninvolvement to cowardice or weakness but others see it as a simple survival mechanism born of cunning and wisdom. Clerics can worship the Pantheon as a whole without paying particular devotion to any one deity over the others. These priests are normally found in small gnome towns or outposts and seek the betterment of gnomes as a whole. Pantheon priests can be any good alignment. They can choose any two domains that appear under any gnome deity's profile. |
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Gaerdal Ironhand War God | Lawful Good | Fire, Law, Protection, Strength, War | In contrast to the general gnomish philosophy, Gaerdal Ironhand is a god of war amongst the industrious but gentle race of gnomes. Unlike the rest of the good gnomish deities, Gaerdal does not delight in trickery and pranks but is a stern protector of the gnome race and their warrens. His clerics are few and they erect small shrines instead of temples but they are always seen in gnome defensive forces, taking their oath to keep gnomes safe and protected through vigilance very seriously. His favored weapon is the Warhammer. | |||||||||||||||||||||||||||
| Baervan Wildwanderer God of the Forest | Neutral Good | Animal, Earth, Magic, Plant, Shadow | Carefree and full of wanderlust, Baervan Wildwanderer is the patron of the Forest Gnomes. His is a deity of nature and creatures of the forests. He has a few clerics but most gnome druids follow his teachings. | ||||||||||||||||||||||||||||
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Baravar Cloakshadow God of Deception | Neutral Good | Air, Luck, Shadow, Trickery | Barabar Cloakshadow teaches that only through misdirection and illusion may one find security from their foes and insure their victory. He is a natural trickster and delights in causing his enemies no end of pain. His clerics are often adventurers who seek out new things and share delight in pranks and trickery with the other races. | ||||||||||||||||||||||||||||
| Flandal Steelskin God of Mining | Neutral Good | Craft, Earth, Good, Strength | Flandal Steelskin is the gnomish god of mining, smithing, and industry. His clerics are the artisans and teachers of a gnome community, often serving as the keepers of history as well. | ||||||||||||||||||||||||||||
| Garl Glittergold Gnome Father | Neutral Good | Community, Creation, Good, Protection, Trickery | The great trickster king and creator of the race of gnome, Garl Glittergold is a flashy deity who delights in tricks and inventions. Garl's clerics serve as mediators, protectors, teachers, and artisans amongst gnomish settlements. Of all the gnome deities, Garl is by far the most approachable in that he takes great delight in seeing his children work and play on a daily basis. | ||||||||||||||||||||||||||||
| Callarduran Smoothhands God of Svirfneblin | Neutral | Earth, Magic, Protection, Shadow, Trickery | The secretive and mysterious patron deity of the Svirfneblin, Callarduran Smoothhands concerns himself little with the affairs of other races and even with the affairs of the rest of the gnomish pantheon. | ||||||||||||||||||||||||||||
| Urdlen God of Greed | Chaotic Evil | Chaos, Destruction, Evil, Madness | Urdlen is the embodiment of all that the gnomes hate and fear. He is the great destroyer who crushes both joy and life mercilessly. Urdlen is the hoarder of wealth and the thief of dreams who takes without regard to others and hoards both knowledge and resources for his own use. His clergy is despised by the rest of the gnome pantheon and the discovery of a shrine to Urdlen leads to the owner being outcast from the community or worse. | ||||||||||||||||||||||||||||
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