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T'lor's Avatar
Barbarian 12/Cleric 18Large-Size Outsider
Divine Rank:8
Hit Dice:58d8+196 (457)
Speed:50 ft., fly 180 ft. (good)
AC:38 (-1 size, +7 Dex, +22 natural)
Base Attacks: +33/+33 (melee/ranged)
Attacks:+5 Dancing, Vorpal Greatsword +38/+33/+28/+23/+18 melee or 2 slams +33 melee or +2 Mighty Composite Longbow (+5) +35/+30/+25/+20/+15
Damage:+5 Dancing, Vorpal Greatsword 2d6+19 or Slam 1d6+11 or +2 Mighty Composite Longbow (+5) 1d8+7
Face/Reach:5 ft. by 5 ft./10 ft.
Special Attacks:Spell-like Abilities, Fear, Spells
Special Qualities:Divine immunities, DR 50/+5, fire resistance 35, spontaneous casting of divine spells, understand speak and read all languages and speak directly to all beings within 15 miles, remote communication, teleport without error at will, plane shift at will,  SR 43, divine aura (1,500 ft., DC 34).
Salient Divine Abilities: Alter Form, Alter Size,
Skills: Bluff +23, Concentration +19, Diplomacy +22, Escape Artist +30, Knowledge (All) +28, Perception +38, Scry +21, Sense Motive +32, Spellcraft +21, Stealth +36
Feats: Cleave
Saves:Fortitude +21, Reflex +22, Willpower +27
Abilities:Str 30 Dex 30 Con 22 Int 23 Wis 35 Cha 28

Tlor’s natural weapons are treated as deific and chaotic-aligned for the purpose of overcoming damage reduction.


Spell-Like Abilities: At will—animate dead, blasphemy, blur, charm person, create undead, darkness, deeper darkness, desecrate, detect chaos, detect good, detect law, detect magic, fear, fireball, greater dispel magic, hold person, greater invisibility, magic circle against good, major image, produce flame, polymorph, pyrotechnics, read magic, scrying, suggestion, symbol of death, telekinesis, greater teleport (self plus 1,000 pounds), unholy aura, unholy blight, unhallow, wall of fire; 1/day—fire storm, hellball (epic spell), implosion, meteor swarm. Caster level 26th; save DC 26. The DCs are Charisma-based.

Other Divine Powers

T'lor is immortal.

Always Maximize Roll: Greater deities automatically get the best result possible on any die roll. Calculate success, failure, or other effects accordingly. For instance, when T'lor makes an attack roll, assume you rolled a 20 and calculate success or failure from there. You should roll the d20 anyway and use that roll to check for a threat or a critical hit. When T'lor hits, assume you rolled the maximum amount of damage possible.

Senses: T'lor can see, hear, touch, and smell at a distance of 18 miles. As a standard action, he can perceive anything within 18 miles of his worshipers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to twenty locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for up to 18 hours.

Portfolio Sense: T'lor senses all conflicts and acts of destruction. In addition, his retains the sensations for up to four months.

Automatic Actions: T'lor can use Perception as free actions if the DC for the task is 30 or lower. He can perform up to 20 such free actions each round.

Create Magic Items: T'lor does not create normal magic items.  Given special reason, he aids in creating minor artifacts.

Divine Aura: T'lor’s divine aura extends in a radius up to 18 miles (Will save DC 39). T'lor generally chooses either the daze or resolve effect.

Open Gaming Lisence


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