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Divine Chronicle

Deities of Traykon
Elf Pantheon
Dwarf Pantheon
Gnome Pantheon
Halfling Pantheon
Quasi-Deities
Lost Deities

Monster Deities

Orc Pantheon
Giant Pantheon
Dragon Pantheon
Goblinoid Pantheon
Kobold Pantheon
Aquatic Deities
Other Monster Gods

Classifications

Divine Nature
Divine Avatars
Divine Abilities
Divine Ranks
Divine Characteristics
Divine Minions

Avatars

Aragon
T'Lor

Domains

Ulan (Intermediate God)
Death, The Soul Collector, The Eternal One, He Who Waits

Symbol: White skull
Alignment: Neutral
Portfolio: Death, Travel, Resurrection
Worshipers: Necromancers, Assassins
Cleric Alignment: NG, N, NE
Domains: Repose, Travel, Trickery
Favored Weapon: Scythe

Ulan (Oo lawn), deity of Death and the Afterlife, is portrayed as a gaunt figure in a flowing black cloak.  Ulan has no formal churches and few clerics.  He is on friendly terms with the church of Wee Jas.  Some cults of Wee Jas even claim that Ulan is in fact the lover of the Stern Lady.  Ulan actively opposes any deity who promotes undeath.  Vecna and his priests are sworn enemies of Ulan.

Ulan's priesthood is small for a deity of his rank.  His clerics are known for their discipline and resolve.  Clerics of Ulan seek out and destroy sentient undead, advise those who accept death, and administer funerals.  They wear black or gray robes and often hide their features with matching hooded cloaks.

Temples to Ulan are extremely rare.  Most of his temples are located in or near graveyards or catacombs, and some are located within temples of Wee Jas.  Ulan is also the central figure in a mysterious cult, the Silver Path.  His priests pray for their spells at sundown or midnight.  Like priests of Wee Jas, Ulan's faithful pass Spirit Night standing Vigil against the risen dead.

History/Relationships:  Ulan is an ancient deity of Traykon.  Writings say that he was the gatherer of all souls who died..  He began as a simple funerary deity who "guided" those recently deceased to their place in the afterlife.  His power grew and after the first cataclysm his power rivaled that of some of the creator deities.

Religious sages believe that Ulan was once a mortal priest of Wee Jas who ascended to godhood.  The truth of this is unknown but the two deities do seem to be intimately connected.  Some priests teach that the two deities are lovers, other teach that they are cosmic allies, two sides of the same coin.  Some philosophers theorize that Ulan exerted influence over Traykon long before Wee Jas joined him.

Ulan opposes all deities who promote undeath.  Ulan reserves a special hatred for Vecna and The Unnamed One, he orders his priests to oppose them whenever encountered.  Wee Jas and Pelor are strong allies of Ulan.  Silvanus, Gaea, and most nature deities are on friendly terms with his priesthood since they promote the destruction of undead.

Dogma:  To some, Ulan represents the void at the end of existence.  His followers try to show that death is nothing to be feared and is a normal process of existence.

Ulan tells his followers that death is normal.  The soul must leave the mortal body to be able to complete it's journey.  Death is not the end to the followers of Ulan, but a wonderful beginning.  The faithful believe that Ulan collects souls to hasten their journey to the afterlife.  Those he finds worthy join him in his Shadow Citadel.  After a proper time of reflection, the souls are then sent back to the mortal world for a chance to live more rewarding lives.

Avatar:  Ulan doesn't have an Avatar.  He is able to work directly in Traykon by Sending his essence into a vessel.  Ulan's Vessel is normally is a very powerful humanoid.  The Vessel retains all of its abilities but gains the following:

  • Death Touch:  Like the domain ability (at will).
  • Resistance 30 to Fire/Ice/Cold/Electricity/Energy
  • Regeneration/40
  • Damage Reduction 10/+3

These abilities are granted to the Vessel as long as Ulan has need of an agent.  Once Ulan recalls his Sending, the Vessel returns to being a normal mortal.  The Strain of being a Vessel of Ulan is so great that the mortal creature must have bed rest for one week to recover.  Until that time, even the slightest exertion exhausts the character.  He can defend himself but suffers a -6 to all actions.

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