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Character Feats

General Feats
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Character Feats
Epic Feats
Divine Feats
Rage Feats
Wild Feats
Fighter Bonus Feats
Feat Name Description
Agile Benefit: You get a +2 bonus on all Balance checks and Escape Artist checks.
Animal Affinity Benefit: You get a +2 bonus on all Handle Animal checks and Ride checks.
Athletic Benefit: You get a +2 bonus on all Climb checks and Swim checks.
Blooded Benefit: You get a +2 bonus on Initiative and a +2 bonus on all Spot checks.
Bullheaded Benefit: You receive a +1 bonus on Will saves and a +2 bonus on Intimidate checks.
Deceitful Benefit: You get a +2 bonus on all Disguise checks and Forgery checks.
Deft Hands Benefit: You get a +2 bonus on all Sleight of Hand checks and Use Rope checks.
Diligent Benefit: You get a +2 bonus on all Appraise checks and Decipher Script checks.
Discipline Benefit: You gain a +1 bonus on Will saves and a +2 bonus on Concentration checks.
Distinctive Benefit: Select something unusual to be part of your character’s description. You may have silver eyes, been raised by ghosts, or be the last member of the royal bloodline of a lost empire. Your distinctive feature gains you no game mechanical benefits, but the feat allows you to break from the norm in a way your GM wouldn’t normally allow.
Education Benefit: All knowledge skills are class skills for you:  You get a +1 bonus on all skill checks with any two Knowledge skills of your choosing.
Fearless Benefit: You gain a +4 moral bonus to Will saves to resist fear effects and on level checks to oppose Intimidate checks. 
Gifted Learner Benefit: You can add one additional skill point for each level you gain.  Gain four extra skill points at first level.
Horse Nomad Benefit: You get Martial Weapon Proficiency (composite short bow) and a +2 bonus on all Ride checks.
Jack of All Trades Benefit: You can perform all untrained skills as if you had 2 ranks in them.  This applies to skills that cannot normally be performed untrained as well.
Linked Learning Benefit: Choose any two skills, regardless of relationship and gain a +2 synergy bonus to one of them as long as you have 5+ ranks in both of them.  All links are based on the discretion of the DM and should make sense based on the character's history.
Magical Aptitude Benefit: You get a +2 bonus on all Spellcraft checks and Use Magic Device checks.
Mind over Body Benefit: At 1st level, you may use your Intelligence modifier instead of your Constitution modifier to determine bonus hit points.  You gain +1 hit points every time you learn a metamagic feat.  You gain hit points normally after first level.
Nimble Fingers Benefit: You get a +2 bonus on all Disable Device checks and Open Lock checks.
Persuasive Benefit: You get a +2 bonus on all Bluff checks and Intimidate checks.
Self Sufficient Benefit: You get a +2 bonus on all Heal checks and Survival checks.
Stealthy Benefit: You gain a +2 bonus on all Hide and Move Silently checks.

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