| Feat Name |
Description |
| Agile |
Benefit: You
get a +2 bonus on all Balance checks and Escape Artist checks. |
| Animal
Affinity |
Benefit: You get a +2 bonus on all Handle Animal checks and Ride checks.
|
| Athletic |
Benefit: You get a +2 bonus on all Climb checks and Swim checks.
|
| Blooded |
Benefit: You get a +2
bonus on Initiative and a +2 bonus on all Spot checks. |
| Bullheaded |
Benefit: You receive a +1
bonus on Will saves and a +2 bonus on Intimidate checks. |
| Deceitful |
Benefit: You get a +2 bonus on all Disguise checks and Forgery checks.
|
| Deft
Hands |
Benefit: You get a +2 bonus on all Sleight of Hand checks and Use Rope checks.
|
| Diligent |
Benefit: You get a +2 bonus on all Appraise checks and Decipher Script checks.
|
| Discipline |
Benefit: You gain a +1
bonus on Will saves and a +2 bonus on Concentration checks. |
| Distinctive |
Benefit: Select
something unusual to be part of your character’s description. You may have
silver eyes, been raised by ghosts, or be the last member of the royal
bloodline of a lost empire. Your distinctive feature gains you no game
mechanical benefits, but the feat allows you to break from the norm in a way
your GM wouldn’t normally allow. |
| Education |
Benefit: All knowledge
skills are class skills for you: You
get a +1 bonus on all skill checks with any two Knowledge skills of your
choosing. |
| Fearless |
Benefit:
You gain a +4 moral bonus to Will saves to resist fear effects and on
level checks to oppose Intimidate checks. |
| Gifted
Learner |
Benefit: You can add one
additional skill point for each level you gain. Gain four extra
skill points at first level. |
| Horse
Nomad |
Benefit: You get Martial
Weapon Proficiency (composite short bow) and a +2 bonus on all Ride checks. |
| Jack
of All Trades |
Benefit:
You can perform all untrained skills as if you had 2 ranks in them.
This applies to skills that cannot normally be performed untrained as
well. |
| Linked
Learning |
Benefit: Choose any two
skills, regardless of relationship and gain a +2 synergy bonus to one of
them as long as you have 5+ ranks in both of them. All links are based on the
discretion of the DM and should make sense based on the character's
history. |
| Magical
Aptitude |
Benefit: You get a +2 bonus on all Spellcraft checks and Use Magic Device checks.
|
| Mind
over Body |
Benefit: At 1st level, you
may use your Intelligence modifier instead of your Constitution modifier
to determine bonus hit points. You
gain +1 hit points every time you learn a metamagic feat. You gain
hit points normally after first level. |
| Nimble
Fingers |
Benefit: You get a +2 bonus on all Disable Device checks and Open Lock checks.
|
| Persuasive |
Benefit: You get a +2 bonus on all Bluff checks and Intimidate checks.
|
| Self
Sufficient |
Benefit: You get a +2 bonus on all Heal checks and Survival checks.
|
| Stealthy |
Benefit: You gain a +2
bonus on all Hide and Move Silently checks. |