get a +2 bonus on all Balance checks and Escape Artist checks.
||Benefit: You get a +2 bonus on all Handle Animal checks and Ride checks.
||Benefit: You get a +2 bonus on all Climb checks and Swim checks.
||Benefit: You get a +2
bonus on Initiative and a +2 bonus on all Spot checks.
||Benefit: You receive a +1
bonus on Will saves and a +2 bonus on Intimidate checks.
||Benefit: You get a +2 bonus on all Disguise checks and Forgery checks.
||Benefit: You get a +2 bonus on all Sleight of Hand checks and Use Rope checks.
||Benefit: You get a +2 bonus on all Appraise checks and Decipher Script checks.
||Benefit: You gain a +1
bonus on Will saves and a +2 bonus on Concentration checks.
something unusual to be part of your character’s description. You may have
silver eyes, been raised by ghosts, or be the last member of the royal
bloodline of a lost empire. Your distinctive feature gains you no game
mechanical benefits, but the feat allows you to break from the norm in a way
your GM wouldn’t normally allow.
||Benefit: All knowledge
skills are class skills for you: You
get a +1 bonus on all skill checks with any two Knowledge skills of your
You gain a +4 moral bonus to Will saves to resist fear effects and on
level checks to oppose Intimidate checks.
||Benefit: You can add one
additional skill point for each level you gain. Gain four extra
skill points at first level.
||Benefit: You get Martial
Weapon Proficiency (composite short bow) and a +2 bonus on all Ride checks.
of All Trades
You can perform all untrained skills as if you had 2 ranks in them.
This applies to skills that cannot normally be performed untrained as
||Benefit: Choose any two
skills, regardless of relationship and gain a +2 synergy bonus to one of
them as long as you have 5+ ranks in both of them. All links are based on the
discretion of the DM and should make sense based on the character's
||Benefit: You get a +2 bonus on all Spellcraft checks and Use Magic Device checks.
||Benefit: At 1st level, you
may use your Intelligence modifier instead of your Constitution modifier
to determine bonus hit points. You
gain +1 hit points every time you learn a metamagic feat. You gain
hit points normally after first level.
||Benefit: You get a +2 bonus on all Disable Device checks and Open Lock checks.
||Benefit: You get a +2 bonus on all Bluff checks and Intimidate checks.
||Benefit: You get a +2 bonus on all Heal checks and Survival checks.
||Benefit: You gain a +2
bonus on all Hide and Move Silently checks.