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Character Feats
Epic Feats
Divine Feats
Rage Feats
Special
Wild Feats
Fighter Bonus Feats
Feat Name Prerequisites Benefit
Advanced Defensive Combat Training Defensive Combat Training Gain a +4 bonus to your CMD
Agile Maneuvers - Use your Dex bonus when calculating your CMB
Arcane Armor Mastery Arcane Armor Training, Armor Proficiency, Medium, caster level 7th Reduce your arcane spell failure chance by 20%
Arcane Armor Training Armor Proficiency, Light, caster level 3rd Reduce your arcane spell failure chance by 10%
Arcane Strike Ability to cast arcane spells +1 damage and weapons are considered magic
Armor Proficiency, Heavy Armor Proficiency, Medium No penalties on attack rolls while wearing heavy armor
Armor Proficiency, Light - No penalties on attack rolls while wearing light armor
Armor Proficiency, Medium Armor Proficiency, Light No penalties on attack rolls while wearing medium armor
Awesome Blow Str 25, Power Attack, Improved Bull Rush, size Large or larger. This creature can send opponents flying
Bashing Finish Shield Master, Two-Weapon Fighting, base attack bonus +11 Make a free shield bash after a critical hit
Belier's Bite Improved Unarmed Strike +1d4 bleed damage with unarmed strikes
Blade Binder Base attack bonus +4, proficiency with khopesh or temple sword +2 bonus to CMB checks with blade-binding.
Blind-Fight - Reroll miss chances for concealment
    Blind-Fight, Greater
Perception 15 ranks, Blind-Fight, Improved Ignore miss chance for less than total concealment
    Blind-Fight, Improved
Perception 10 ranks, Blind-Fight Total concealment is considered normal concealment
Bloody Assault Power Attack, base attack bonus +6 Trade melee attack bonus for bleed damage
Bodyguard Combat Reflexes Use attack of opportunity to add a bonus to adjacent ally’s AC
Bounding Hammer Proficiency with hammer, base attack bonus +6 Learn to bounce thrown hammers off of your opponents so they return to you
Brutal Grappler Half-orc or orc Damage a target while grappling
Bull Rush Maneuver
    Bull Rush, Greater
Improved Bull Rush,base attack bonus +6 Enemies you bull rush provoke attacks of opportunity
    Bull Rush, Improved
Power Attack +2 bonus on bull rush attempts, no attack of opportunity
Bull Rush Strike Improved Bull Rush, base attack bonus +9 Attempt a bull rush on a successful critical hit
Catch Off-Guard - No penalties for improvised melee weapons
Channel Smite Channel energy class feature Channel energy through your attack
Charge Through Improved Overrun, base attack bonus +1 Make overrun as free action while charging
Cleave Power Attack Make an additional attack if the first one hits
    Cleave, Great
Cleave, base attack bonus +4 Make an additional attack after each attack hits
Cockatrice Strike Medusa’s Wrath, base attack bonus +14 Turn a target to stone with a critical hit
Combat Expertise Int 13 Trade attack bonus for AC bonus
Combat Patrol Combat Reflexes, Mobility, base attack bonus +5 Increase threatened area for attack of opportunity
Combat Reflexes - Make additional attacks of opportunity
Coordinated Defense - +2 bonus to CMD
Coordinated Maneuvers - +2 bonus on combat maneuver checks
Cornugon Shield - Shield bonus to AC when wielding a spiked chain
Cornugon Smash - Make free Intimidate checks when you Power Attack
Cornugon Stun - Use Stunning Fist with special monk weapons as well as unarmed attacks
Cornugon Trip - May throw spiked chain to make trip attacks
Covering Defense Shield Focus, base attack bonus +6 Provide cover to an ally with total defense
Critical Focus base attack bonus +9 +4 bonus on attack rolls made to confirm critical hits
    Critical, Bleeding
Critical Focus, base attack bonus +11 Whenever you score a critical hit, the target takes 2d6 bleed
    Critical, Blinding
Critical Focus, base attack bonus +15 Whenever you score a critical hit, the target is blinded
    Critical, Crippling
Critical Focus, base attack bonus +13 Whenever you score a critical hit, the target’s speed is halved
    Critical, Deafening
Critical Focus, base attack bonus +13 Whenever you score a critical hit, the target is deafened
    Critical, Exhausting
Tiring Critical, base attack bonus +15 Whenever you score a critical hit, the target is exhausted
    Critical, Sickening
Critical Focus, base attack bonus +11 Whenever you score a critical hit, the target is sickened
    Critical, Staggering
Critical Focus, base attack bonus +13 Whenever you score a critical hit, the target is staggered
    Critical, Stunning
Staggering Critical,base attack bonus +17 Whenever you score a critical hit, the target is stunned
    Critical, Tiring
Critical Focus, base attack bonus +13 Whenever you score a critical hit, the target is fatigued
Critical, Improved Proficiency with weapon, base attack bonus +8 Double the threat range of one weapon
Critical Mastery Any two critical feats, 14th-level fighter Apply two effects to your critical hits
Crossbow Mastery Dex 15, Rapid Reload, Rapid Shot Reload crossbow as free action and make full attacks
Darting Viper - Become more efficient at switching combat styles with the dorn-dergar
Dastardly Finish Sneak attack +5d6 Deliver coup de grace to cowering or stunned target
Dazing Assault Power Attack, base attack bonus +11 Trade melee attack bonus to daze opponents
Dazzling Display Weapon Focus Intimidate all foes within 30 feet
Deadly Aim Dex 13, base attack bonus +1 Trade ranged attack bonus for damage
Deadly Stroke Greater Weapon Focus, Shatter Defenses, base attack bonus +11 Deal double damage plus 1 Con bleed
Defensive Combat Training - Use your total Hit Dice as your base attack bonus for CMD
Deflect Arrows Dex 13, Improved Unarmed Strike Avoid one ranged attack per round
Dervish Dance Dex 13, Weapon Finesse, Perform (dance) 2 ranks, proficient with scimitar Substitute Dex mod for Str mod on attack/damage with one-handed scimitar.
Destroyer's Blessing Half-orc or orc, rage class feature, worshiper of the Destroyer Regain rage by sundering.
Dirty Trick Maneuver
    Dirty Trick, Greater
Improved Dirty Trick, base attack bonus +6 +2 bonus on dirty trick attempts, no attack of opportunity
    Dirty Trick, Improved
Combat Expertise Dirty trick penalty lasts 1d4 rounds
Disarm Maneuver    
    Disarm, Greater
Improved Disarm, base attack bonus +6 Disarmed weapons are knocked away from your enemy
    Disarm, Improved
Combat Expertise +2 bonus on disarm attempts, no attack of opportunity
Disarming Strike Improved Disarm, base attack bonus +9 Attempt a disarm on a successful critical hit
Disrupting Shot Dex 13, Point-Blank Shot, 6th-level fighter Ranged attacks increase enemy’s DC to cast spells
Disruptive 6th-level fighter Increases the DC to cast spells adjacent to you
Dodge Dex 13 +1 dodge bonus to AC
Dorn-Dergar Master Two-Weapon Fighting, base attack bonus +4, proficiency with the dwarven dorn-dergar Learn to use the dwarven dorn-dergar with one hand.
Double Slice Two-Weapon Fighting Add your Str bonus to off-hand damage rolls
Drag Maneuver
    Drag, Greater
Improved Drag, base attack bonus +6 Enemies you drag provoke attacks of opportunity
    Drag, Improved
Power Attack +2 bonus on drag attempts, no attack of opportunity
Dreadful Carnage Str 15, Furious Focus, base attack bonus +11 Make a free Intimidate check when you knock down a foe
Eldritch Claws Str 15, natural weapons, base attack bonus +6 Natural weapons treated as magic and silver
Elemental Fist Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 Deal 1d6 energy damage with an unarmed strike
Elephant Stomp Str 13, Power Attack, Improved Overrun, base attack bonus +1 Combine an attack with a successful overrun.
Elven Accuracy Elf Reroll miss chance due to concealment when using a bow
Enforcer Intimidate 1 rank, Razmiran affinity. Demoralize opponent as free action when you inflict nonlethal damage
Equipment Trick Base attack bonus +1 Use a variety of tricks related to a piece of equipment.
Exotic Weapon Proficiency Base attack bonus +1 No penalty on attacks made with one exotic weapon
Far Shot Point Blank Shot Decrease ranged penalties by half
Fearsome Barricade Intimidate 5 ranks, Ulfen Guard TPA 20. Intimidate those who attack your allies.
Feint Action (Bluff Skill)
    Feint, Greater
Improved Feint, base attack bonus +6 Enemies you feint lose their Dex bonus for 1 round
    Feint, Improved
Combat Expertise Feint as a move action
Ferocious Tenacity Half-orc or orc, ferocity racial trait, rage class feature Negate some damage when it would otherwise kill you by expending rage points.
Focused Shot Int 13, Precise Shot Add Int modifier on damage rolls with bows or crossbows
Following Step Dex 13, Step Up Move up to 10 feet as an immediate action
Furious Focus Str 13, Power Attack, base attack bonus +1 Do not take the Power Attack penalty on the firstattack each round
Fury's Fall Improved Trip Add your dexterity bonus to CMB with trip attacks.
Fury's Snare Fury's Fall, Improved Trip Entangle your opponent with trip attacks involving a whip.
Gang Up Combat Expertise Flank an opponent if at least two allies are adjacent to it
Gore Fiend Half-orc or orc, rage class feature Regain rounds of rage by dealing or suffering critical hits.
Gorgon's Fist Scorpion Style, base attack bonus +6 Stagger a foe whose speed is reduced
Grapple Maneuver
    Grapple, Greater
Improved Grapple, base attack bonus +6 Maintain your grapple as a move action
    Grapple, Improved
Dex 13, Improved Unarmed Strike +2 bonus on grapple attempts, no attack of opportunity
Hamatula Grasp Hamatula Strike, Improved Grapple, Str 13, base attack bonus +9 Deal more damage to foes impaled with Hamatula Strike.
Hamatula Strike Improved Grapple, Str 13, base attack bonus +7 Impale opponents with grapple checks.
Hellcat Pounce Hellcat Stealth, Skill Focus (Stealth), sneak attack +2d6 Gain bonus attacks against surprised opponents.
Improved Initiative - +4 bonus on initiative checks
Improvised Weapon Mastery Catch Off-Guard or Throw Anything, base attack bonus +8 Make an improvised weapon deadly
Indomitable Mount Mounted Combat, Handle Animal 5 ranks, Ride 5 ranks, Lastwall affinity. Once per round you can substitute your Ride check for your mounts saving throw.
In Harm's Way Bodyguard Take the damage of a successful attack upon an adjacent ally
Intimidating Prowess - Add Str to Intimidate in addition to Cha
Jaguar Pounce Base attack bonus +4 Gain Improved Critical when charging or spring attacking a flat-footed/helpless opponent.
Ki Diversity Ki pool class feature, Wis 13, Kusari-Gama 25 TPA. You learn how to channel your ki in a new ability.
Ki Throw Improved Trip, Improved Unarmed Strike Throw opponent into adjacent square with a trip attack
    Ki Throw, Improved
Improved Bull Rush, Ki Throw Throw opponent into occupied square as a bull rush
Let Them Come Dwarf, Ninth Battalion TPA 25. You treat all one- or two-handed melee weapons as if they had the brace special feature.
Lightning Stance Dex 17, Wind Stance, base attack bonus +11 Gain 50% concealment if you move
Lookout - Act in surprise round if ally can act
Low Profile Dex 13, Small size or smaller +1 dodge bonus to AC against ranged attacks
Lunge Base attack bonus +6 Take a –2 penalty to your AC to attack with reach
Manyshot Dex 17, Rapid Shot, base attack bonus +6 Shoot two arrows simultaneously
Massed Charge Mounted Combat, Handle Animal 1 rank, Ride 6 ranks, Lastwall affinity. You and mount suffer no penalties for squeezing when close to others with this same feat. You and mount gain +2 bonus on CMD versus bull rush, overrun, and trip attempts.
Medusa's Wrath Gorgon's Fist, base attack bonus +11 Make 2 extra attacks against a hindered foe
Missile Shield Dex 13, Shield Focus Deflect one ranged attack per round with shield
Mobility Dodge +4 AC against attacks of opportunity from movement
Monkey Lunge Lunge, Acrobatics 1 rank Use Lunge without suffering a penalty to AC.
Mounted Archery Mounted Combat Halve the penalty for ranged attacks while mounted
Mounted Combat Ride 1 rank Avoid attacks on mount with Ride check
Mounted Onslaught Mounted Combat, Trample, Ride 5 ranks, Lastwall affinity. You may overrun more than one creature.
Mounted Shield Mounted Combat, Shield Focus Apply shield bonus to mount’s AC
Multiattack Three or more natural attacks. The creature's secondary attacks with natural weapons take only a –2 penalty.
Multiweapon Fighting Dex 13, three or more hands. Penalties for fighting with multiple weapons are reduced by –2 with the primary hand and by –6 with off hands.
Osyluth Guile Bluff 8 ranks, Dodge Get a bonus to your AC equal to Charisma modifier against one opponent.
Outflank Base attack bonus +4.  
Overrun Maneuver
    Overrun, Greater
Improved Overrun, base attack bonus +6 Enemies you overrun provoke attacks of opportunity
    Overrun, Improved
Power Attack +2 bonus on overrun attempts, no attack of opportunity
Paired Opportunists -  
Parting Shot Shot on the Run, base attack bonus +6 Make a ranged attack when withdrawing
Penetrating Strike Weapon Focus, 12th-level fighter Your attacks ignore 5 points of damage reduction
    Penetrating Strike, Greater
Penetrating Strike, 16th-level fighter Your attacks ignore 10 points of damage reduction
Perfect Strike Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 Roll twice for unarmed strikes and take the better roll
Pinpoint Targeting Improved Precise Shot, base attack bonus +16 No armor or shield bonus on one ranged attack
Piranha Strike Weapon Finesse, base attack bonus +1 Gain Power Attack with light weapons.
Point-Blank Master Weapon Specialization with a ranged weapon Do not provoke attacks of opportunity while firing one ranged weapon
Point-Blank Shot - +1 attack and damage on targets within 30 feet
Power Attack Str 13, base attack bonus +1 Trade melee attack bonus for damage
Precise Shot Point Blank Shot No penalty for shooting into melee
    Precise Shot, Improved
Dex 19, Precise Shot, base attack bonus +11 No cover or concealment chance on ranged attacks
Precise Strike Dex 13, base attack bonus +1.  
Punishing Kick Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 Knock down or push back foes with unarmed strikes
Pushing Assault Str 15, Power Attack, base attack bonus +1 Push a foe back with a two-handed weapon
Quick Draw Base attack bonus +1 Draw weapon as a free action
Rapid Reload Weapon proficiency (crossbow) Reload crossbow quickly
Rapid Shot Dex 13, Point Blank Shot Make one extra ranged attack
Ray Shield Dex 15, Missile Shield, Spellbreaker Deflect one ranged touch attack per round with shield
Rending Claws Str 13, two claw attacks, base attack bonus +6 Deal 1d6 extra damage if both claws hit
Reposition Maneuver
    Reposition, Greater
Improved Reposition, base attack bonus +6 Enemies you reposition provoke attacks of opportunity
    Reposition, Improved
Combat Expertise +2 bonus on reposition attempts, no attack of opportunity
Repositioning Strike Improved Reposition, base attack bonus +9. Attempt a reposition attack on a successful critical hit
Rhino Charge Power Attack, Improved Bull Rush, base attack bonus +5 Learn to ready a charge attack.
Ride-By Attack Mounted Combat Move before and after a charge attack while mounted
Saving Shield Shield Proficiency Grant shield bonus to an adjacent ally
Scorpion Style Improved Unarmed Strike Reduce target's speed to 5ft.
Second Chance Combat Expertise, base attack bonus +6 Exchange later attacks to reroll missed first attack
    Second Chance, Improved
Second Chance, base attack bonus +11 Take a –5 penalty on later attacks to reroll missed attack
Serpent Lash Weapon Finesse, proficient in whip Learn new combat techniques for the whip
Shadow Strike Base attack bonus +1 Deal precision damage against targets with concealment
Shatter Defenses Dazzling Display, base attack bonus +6 Hindered foes are flat-footed
Shield Bash Attack(see shield descriptions)
    Shield Bash, Improved
Shield Proficiency Keep your shield bonus when shield bashing
Shield Focus Shield Proficiency,base attack bonus +1 Gain a +1 bonus to your AC when using a shield
    Shield Focus, Greater
Shield Focus, 8th-level fighter Gain a +1 bonus to your AC when using a shield
    Shield Master
Shield Slam, base attack bonus +11 No two-weapon penalties when attacking with a shield
Shield of Swings Str 13, Power Attack, base attack bonus +1 Reduce damage with a two handed weapon to gain a +4 shield bonus
Shield Specialization Shield Focus, 4th-level fighter +2 bonus to AC against criticals with one type of shield
    Shield Specialization, Greater
Shield Focus, Greater, Shield Specialization, 12th-level fighter +2 bonus to AC against criticals, and negate critical hit once per day
    Shield Slam
Improved Shield Bash, Two-Weapon Fighting, base attack bonus +6 Free bull rush with a bash attack
Shield Wall Shield Proficiency.  
Shot on the Run Dex 13, Mobility, Point Blank Shot, base attack bonus +4 Make ranged attack at any point during movement
Sidestep Dex 13, Dodge, Mobility Make 5-foot step immediately after an opponent misses
    Sidestep, Improved
Dex 15, Sidestep Sidestep without using your 5-foot step on your next turn
Sliding Axe Throw Dex 13, base attack bonus +1 Use throwing axes to trip your opponent.
Snatch Arrows Dex 15, Deflect Arrows Catch one ranged attack per round
Spellbreaker Disruptive, 10th-level fighter Enemies provoke attacks if their spells fail
Spirited Charge Ride-By Attack Double damage on a mounted charge
Spring Attack Mobility, base attack bonus+4 Move before and after melee attack
Stabbing Shot Rapid Shot, elf Use arrow as a melee attack to push enemies back
Stance of the Xorn Wis 15, base attack bonus +3 Flanking creatures do not gain a bonus to hit you.
Stand Still Combat Reflexes Stop enemies from moving past you
Steal Maneuver
    Steal, Greater
Steal, Improved, base attack bonus +6 +2 bonus on steal attempts, no attack of opportunity
    Steal, Improved
Combat Expertise +2 bonus on steal attempts, no attack of opportunity
Step Up Base attack bonus +1 Take a 5-foot step as an immediate action
Step Up and Strike Following Step, base attack bonus +6 Follow adjacent creature and attack as an immediate action
Strike Back Base attack bonus +11 Attack foes that strike you while using reach
Stunning Assault Power Attack, base attack bonus +16 Trade melee attack bonus to stun opponents
Stunning Fist Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 Stun opponent with an unarmed strike
Sunder Maneuver
    Sunder, Greater
Improved Sunder, base attack bonus +6 Damage from sunder attempts transfers to your enemy
    Sunder, Improved
Power Attack +2 bonus on sunder attempts, no attack of opportunity
Sundering Strike Sunder, Improved, base attack bonus +9 Attempt a sunder attack on a successful critical hit
Swap Places -  
Sympathetic Rage Half-orc or orc, non-lawful Enter a rage-like state when near an ally who is raging.
Taldorian Duelist Dex 13, Exotic Weapon Proficiency (falcata), Weapon Focus (falcata), proficient with a buckler, Taldor affinity. When fighting with the falcata and buckler, your shield bonus to AC increases by +1 and you gain a +2 circumstance bonus on Acrobatics checks (except those made to jump).
Tantrum Bluff 1 rank, rage class feature, gnome Use the Bluff skill to feint while raging.
Team Up Gang-Up, base attack bonus +6 Aid another as a move action with two adjacent allies
Teleport Tactician Combat Reflexes, Disruptive, Spellbreaker Teleporting creatures provoke attacks of opportunity
Throw Anything - No penalties for improvised ranged weapons
Thunder and Fang Str 15, Two-Weapon Fighting, Weapon Focus (earth breaker), Weapon Focus (klar) Learn the Shoanti fighting style of Thunder and Fang.
Touch of Serenity Wis 18, Unarmed Strike, Improved, base attack bonus +8 Foes hit by unarmed strikes cannot attack or cast spells
Tower Shield Proficiency Shield Proficiency No penalties on attack rolls when using a tower shield
Trample Mounted Combat Overrun targets while mounted
Treetopper - You get a +2 bonus on all Climb checks.  You do not lose your Dexterity bonus to Armor Class or give your attacker a +2 bonus when you are attacked while climbing.
Trick Riding Ride 9 ranks, Mounted Combat Automatically pass simple Ride skill checks
Trip Maneuver
    Trip, Greater
Improved Trip, base attack bonus +6 Enemies you trip provoke attacks of opportunity
    Trip, Improved
Combat Expertise +2 bonus on trip attempts, no attack of opportunity
Tripping Strike Trip, Improved, base attack bonus +9 Attempt a trip attack on a successful critical hit
Two-Weapon Defense Two-Weapon Fighting Gain +1 shield bonus when fighting with two weapons
Two-Weapon Fighting Dex 15 Reduce two-weapon fighting penalties
    Two-Weapon Fighting, Greater
Dex 19, Improved Two-Weapon Fighting, base attack bonus +11 Gain a third off-hand attack
    Two-Weapon Fighting, Improved
Dex 17, Two-Weapon Fighting, base attack bonus +6 Gain additional off-hand attack
    Two-Weapon Rend
Double Slice, Improved Two-Weapon Fighting, base attack bonus +11 Rend a foe hit by both your weapons
Unarmed Strike, Improved - Always considered armed
Under and Over Agile Maneuvers, Small size or smaller Failed grapples against you cause attacker to fall prone
Unseat Improved Bull Rush, Mounted Combat Knock opponents from their mounts
Vital Strike Base attack bonus +6 Deal twice the normal damage on a single attack
    Vital Strike, Greater
Improved Vital Strike, base attack bonus +16 Deal four times the normal damage on a single attack
    Vital Strike, Improved
Vital Strike, base attack bonus +11 Deal three times the normal damage on a single attack
Weapon Finesse - Use Dex instead of Str on attack rolls with light weapons
Weapon Focus Proficiency with weapon, base attack bonus +1 +1 bonus on attack rolls with one weapon
    Weapon Focus, Greater
Weapon Focus, 8th-level fighter +1 bonus on attack rolls with one weapon
Weapon Specialization Weapon Focus, 4th-level fighter +2 bonus on damage rolls with one weapon
    Weapon Specialization, Greater
Weapon Specialization, 12th-level fighter +2 bonus on damage rolls with one weapon
Wheeling Charge Mounted Combat, Ride-By Attack, Ride 5 ranks, Lastwall affinity. Mount can turn 90 degrees when charging and you may attack during this move.
Whirlwind Attack Dex 13, Combat Expertise, Spring Attack, base attack bonus +4 Make one melee attack against all foes within reach
Wind Stance Dex 15, Dodge, base attack bonus +6 Gain 20% concealment if you move
Witty Feint Bluff 1 rank, weapon training class feature, gnome When using feint gain a dodge bonus to AC instead of denying an opponent their Dex bonus.

 

UNCONVERTED

Feat Name Prerequisites Description
Animal Control Animal Defiance, ability to cast speak with animals and animal friendship Benefit: You can rebuke or command animals as an evil cleric rebukes undead.  To command an animal you must be able to speak with it via a speak with animals effect, though you may issue your commands mentally if desired.  The number of times per day that you can use this ability is equal to 3 + your charisma modifier.  Your highest divine caster level is the level at which you rebuke animals.

Special: Animals you command through this ability count against the HD limit of animals you can befriend through animal friendship.

Animal Defiance Ability to cast detect animals or plants Benefit: You can turn (but not destroy) animals as a good cleric turns undead.  The number of times per day that you can use this ability is equal to 3 + your Charisma Modifier.  Your highest divine caster level is the level at which you turn animals.
Artist   Benefit: You gain a +2 bonus on all Perform checks and to one Craft skill that involves art (your choice) such as calligraphy, painting, sculpture, or weaving.
Augment Animations Spellcaster Level 4+ Benefit: Undead you create through your spells (animate dead, create undead, etc., but not through summoning  spells) gain +1 hit point per die and a +1 competence bonus on attack and damage rolls.
Blindsight, 5 ft. radius Base attack bonus +4, Blind-Fight, Wisdom 19 Benefit: Using senses such as acute hearing and sensitivity to vibrations, you detect the location of opponents who are no more than 5 feet away from you. Invisibility and darkness are irrelevant, though it you discern incorporeal beings.
Brachiation Climb 6 ranks, Jump 6 ranks, Str 13+ Benefit: You move through the trees at your normal land speed by using your arms to swing from one branch to another.  To allow brachiation, the area through which you are moving must be at least lightly wooded, with trees no farther apart than 15 feet.  You may not use this ability while holding an item in either hand or while wearing armor heavier than medium.
Cast Ritual   Benefit:  This feat allows a character to use ritual magic.  The character gains Knowledge (Ritual) as a class skill.  This skill is used to determine the success of rituals.  
Deadly Precision Dex 15, base attack bonus +5 Benefit: You have deadly accuracy with your sneak attacks. You can reroll any result of 1 on your sneak attack's extra damage dice. You must keep the result of the reroll, even if it is another 1.
Distinctive Fighting Style 1 Base Attack Bonus +4, Weapon Focus Benefit: You gain one of three benefits when fighting using your preferred style.  You can either gain a +1 to hit with this feat, a +1 armor bonus, or gain a +1 damage bonus.  The type of bonus gained is chosen when the Distinctive Style Feet is taken.

Special: The character can gain this feat multiple times. Its effects do not stack. Each time the character takes the feat, it applies to a different bonus.

Eyes in the Back of Your Head Base attack bonus +3, Wis 19 Benefit: Attackers do not gain the usual +2 attack bonus when flanking you. This feat grants no effect whenever you are attacked without benefit of your Dexterity modifier to AC, such as when you are flat-footed or when you are the target of a rogue's sneak attack.
Favored Critical Base attack bonus +5, at least one favored enemy Benefit: Select one of your favored enemies that is normally subject to critical hits.  Whenever you attack this type of creature, the threat range of whatever weapon you are using is doubled.

Special: You can take this feat multiple times.  Each time you do, it applies to a new favored enemy.  The effects of this feat do not stack with those of Improved Critical.

Featherfoot Dex 13+, Skill Focus (Move Silently) Benefit:  You can make your footsteps as light as a feather, moving silently and exerting very little pressure on the surface you are moving on.  A character using this feat may move up to his full movement rate without evoking a penalty to his Move Silently skill.  The character suffers a -5 when hustling, a -10 when running (x3), and a -15 when doing a full run (x4) or charge.

Normal:  A character suffers a -5 penalty when moving more than half speed up to full movement, -10 while hustling, -10 when running (x3), and a -20 when doing a full run (x4) or charge.

Fleet of Foot Dex 15+, Run Benefit: When running or charging, you can make a single direction change of 90 degrees or less. You can't use this feat while wearing medium or heavy armor, or when carrying a medium or heavy load. If you are charging, you must move in a straight line for 10 feet after the turn to maintain the charge.

Normal: Without this feat, you can run or charge only in a straight line.

Hail of Arrows 1 Base Attack Bonus +4, Dex 13+, Point Blank Shot, Rapid Shot, Quick Draw Benefit:  Characters with this feat may make one extra ranged attack for every four character levels achieved.  The extra attacks are made at the characters highest attack bonus but these extra attacks, and all other attacks, suffer an additional -2 penalty.  You must use the full attack action when you use this feat.  Additionally, characters using this feat is unable to make any other actions within the round (including the 5' correction allowed normally).

Special:  DM's are encouraged to keep careful track of a character's arrows.  A high level character using this feat tends to run out of available arrows very fast.  Also, a character may only carry "so many" arrows readily available.

Hold The Line Combat Reflexes, base attack bonus +2 Benefit: You may make an attack of opportunity against a charging opponent who enters an area you threaten. Your attack of opportunity happens immediately before the charge attack is resolved.

Normal: You only get an attack of opportunity against a character that exits a square you threaten.

Investigator   Benefit: You get a +2 bonus on all Gather Information checks and Search checks.
Jack of all Trades  6th level + Benefit: You can use any skill untrained, even those that normally require training.
Knock Down Base attack bonus +2, Improved Trip, Str 15 Benefit: Whenever you deal 10 or more points of damage to your opponent in melee, you make a trip attack as a free action against the same target.
Negotiator   Benefit: You get a +2 bonus on all Diplomacy checks and Sense Motive checks.
Pack Mule   Benefit: You can carry weight as if your strength were two points higher.
Plant Control Plant Defiance, ability to speak with plants Benefit: You rebuke or command plants as an evil cleric rebukes undead.  To command a plant, you must be able to speak with it via a speak with plants effect, though you may issue your commands mentally if desired.  The number of times per day that you can use this ability is equal to 3 + your Charisma modifier.  Your highest divine caster's level is the level at which you rebuke plants.
Plant Defiance Ability to cast detect animals or plants Benefit: You turn (but not destroy) plants as a good cleric turns undead.  Threat immobile plant creatures as creatures unable to flee.  The number of times per day that you can use this ability is equal to 3 + your Charisma modifier.  Your highest divine caster level is the level at which you turn undead.
Power Charge 1 Str 13+ Benefit: If you successfully hit your opponent at the end of a charge action, you add double your strength modifier to the damage roll.

Special: If you are attacking with a two-handed weapon, or with a one-handed weapon wielded in two hands, instead add three times your strength modifier to the damage roll.  You can’t add the bonus from Power Charge to the damage dealt with a light weapon (except with unarmed strikes or natural weapon attacks).

Normal:  A charge action does not grant any additional damage.

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