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General Feats
Combat Feats

Item Creation

Character Feats
Epic Feats
Divine Feats
Rage Feats
Wild Feats
Fighter Bonus Feats
Feat Name Prerequisites Benefit
Brew Fleshcrafting Poison Caster level 10th, 5 or more ranks in Craft (alchemy) Learn the ancient drow art of creating fleshcrafting poisons.
Brew Potion Caster level 3rd Create magic potions
Craft Construct Caster level 5th, Craft Magic Arms and Armor, Craft Wondrous Item. You can create any construct whose prerequisites you meet.
Craft Magic Arms and Armor Caster level 5th Create magic armors, shields, and weapons
Craft Magic Tattoo Caster Level 9th, 5 or more ranks in Craft (Painting) You can apply your magic and artistry together to create a magic tattoo.
Craft Rod Caster level 9th Create magic rods
Craft Staff Caster level 11th Create magic staves
Craft Wand Caster level 5th Create magic wands
Craft Wondrous Item Caster level 3rd Create magic wondrous items
Create Infusion Caster Level 3rd, 4 or more ranks in Survival You create an infusion of any divine spell available to you.
Forge Ring Caster level 7th Create magic rings
Inscribe Rune Item    
Scribe Scroll Caster level 1st Create magic scrolls

An item creation feat lets a character create a magic item of a certain type. Regardless of the type of item each involves, the various item creation feats all have certain features in common.

Raw Materials Cost: The cost of creating a magic item equals half the base price of the item.

Using an item creation feat also requires access to a laboratory or magical workshop, special tools, and so on. A character generally has access to what he needs unless unusual circumstances apply.

Time: The time to create a magic item depends on the feat and the cost of the item.

Item Cost: Brew Potion, Craft Staff, Craft Wand, and Scribe Scroll create items that directly reproduce spell effects, and the power of these items depends on their caster level-that is, a spell from such an item has the power it would have if cast by a spellcaster of that level. The price of these items (and thus the cost of the raw materials) also depends on the caster level. The caster level must be low enough that the spellcaster creating the item can cast the spell at that level. To find the final price in each case, multiply the caster level by the spell level, then multiply the result by a constant, as shown below:

Scrolls Base price = spell level × caster level × 25 gp.
Potions Base price = spell level × caster level × 50 gp.
Wands Base price = spell level × caster level × 750 gp
Staves The price for staves is calculated using more complex formulas (see Magic Items).

A 0-level spell is considered to have a spell level of 1/2 for the purpose of this calculation.

Extra Costs: Any potion, scroll, or wand that stores a spell with a costly material component also carries a commensurate cost. For potions and scrolls, the creator must expend the material component cost when creating the item. For a wand, the creator must expend 50 units of the material component. Some magic items similarly incur extra costs in material components, as noted in their descriptions.

Skill Check: Successfully creating a magic item requires a Spellcraft check with a DC equal to 10 + the item's caster levelerrata?. Alternatively, you can use an associated Craft or Profession skill to attempt this check instead, depending upon the item being crafted. See Magic Item Creation for more details on which Craft and Profession checks may be substituted in this manner. The DC of this check can increase if the crafter is rushed or does not meet all of the prerequisites. A failed check ruins the materials used, while a check that fails by 5 or more results in a cursed item.

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