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General Feats

These feats are the generic list and can be chosen by any character who meets the prerequisites at any time in their character's advancement.

General Feats
Combat Feats

Item Creation

Metamagic
Monster
 
UNCONVERTED
Character Feats
Epic Feats
Divine Feats
Rage Feats
Special
Wild Feats
Fighter Bonus Feats
Feat Name Prerequisites Benefit
Acrobatic - +2 bonus on Acrobatics and Fly checks
Additional Traits - Gain two additional character traits.
Adept Channel Ability to cast divine spells, summon familiar class ability, caster level 4th, Cha13 Learn how to channel energy like a cleric.
Alertness - +2 bonus on Perception and Sense Motive checks
Alignment Channel Channel energy class feature Channel energy can heal or harm outsiders
Allied Spellcaster Caster level 1st +2 bonus on level checks to overcome spell resistance
Altitude Affinity - Become unaffected by problems with high altitude and gain a +4 bonus to Survival in high altitudes.
Animal Affinity - +2 bonus on Handle Animal and Ride checks
Arcane Blast Arcane spellcaster, caster level 10th Sacrifice a spell to make ray attack
Arcane School Spirit Bluff 1 rank, arcane school class feature, gnome Bluff someone into reducing their save against your next spell.
Arcane Shield Arcane spellcaster, caster level 10th Sacrifice a spell to gain deflection bonus to AC
Arcane Talent Cha10; elf, half-elf, or gnome Cast a 0-level spell 3 times per day as a spell-like ability
Arcane Vendetta Spellcraft 1 rank, Numeria affinity. Deal +2 dmg with weapon against anyone within 30' you’ve seen cast an arcane spell in last 5 rounds.
Armor Proficiency, Heavy Armor Proficiency, Medium No penalties on attack rolls while wearing heavy armor
Armor Proficiency, Light - No penalties on attack rolls while wearing light armor
Armor Proficiency, Medium Armor Proficiency, Light No penalties on attack rolls while wearing medium armor
Aspect of the Beast Wild shape class feature Gain one of four bestial advantages
Athletic - +2 bonus on Climb and Swim checks
Augment Summoning Spell Focus (conjuration) Summoned creatures gain +4 Str and Con
Babble-Peddler Appraise 5 ranks, Bluff 5 ranks, gnome Trick creatures into exchanging valuables for junk.
Bewildering Koan Bluff 1 rank, ki pool class feature, gnome Confuse a creature by bluffing them with an impossible question.
Black Marketeer - Use black market connections to gather illegal/illicit items.
Bloatmage Initiate - Learn the secret art of hemotheurgy to enhance your spells.
Blood Ties Bluff 1 rank, bloodline class feature, gnome Use Bluff instead of Diplomacy when influencing a sorcerous creature.
Blood Vengeance Half-orc or orc, non-lawful Enter a rage-like state when one of your allies is taken down.
Boon Companion - Calculate your animal companion/familiar abilities as if they were higher.
Breadth of Experience Dwarf, elf, or gnome; 100+ years old +2 bonus on all Knowledge and Profession checks
Careful Speaker    
Caustic Slur Bluff 1 rank, favored enemy class feature, gnome Bluff to insult your favored enemies into becoming overly angry.
Childlike Cha13, halfling +2 on Disguise checks to look like human child, take 10 on Bluff checks
Cloud Step Spider Step, monk level 12th. Air walk for half your slow fall distance
Combat Casting - +4 bonus on concentration checks for casting defensively
Command Undead Channel negative energy class feature Channel energy can be used to control undead
Companion Figurine - Use your figurine of wondrous power as your animal companion or familiar.
Conceal Scent - Creatures cannot track you by scent.
Cooperative Crafting 1 rank in any Craft skill, any item creation feat +2 bonus on Craft or Spellcraft checks while working together
Corsair of Taldor - +2 initiative while on ships, +1 damage with light or one-handed weapons on ships.
Cosmopolitan - Read and speak two additional languages
Cypher Magic - Cast spells from scrolls at +1 caster level.
Cypher Script - Scribe spells in your spellbook at half the cost and half the space.
Dark Adept - Gain new spell-like abilities.
Deceitful - +2 bonus on Bluff and Disguise checks
Deep Drinker Con13, monk level 11, drunken ki class feature Gain 2 temporary ki from drunken ki
Deepsight Darkvision 60 feet. Your darkvision has a range of 120 feet.
Deft Hands - +2 bonus on Disable Device and Sleight of Hand checks
Dilettante - +2 bonus in Knowledge skills with 1-5 ranks and make higher DC untrained Knowledge checks.
Divine Deception Knowledge (religion) 5 ranks, Use Magic Device 5 ranks +5 bonus on UMD checks with divine items.
Diviner’s Delving Spell Focus (divination). +2 bonus on caster level checks with divinations
Draconic Defender Con 17, Toughness Grant a nearby ally your dodge bonus from fighting defensively or combat expertise.
Draconic Discipline Wis 17, base Will +10, any lawful alignment, dragon type Get a second retry on necromancy or mind-affecting enchantment spells.
Duck and Cover - Take ally’s result on Reflex saving throw
Eagle Eyes Wis 13, keen senses racial trait. Ignore up to –5 due to distance on visual Perception checks
Eclectic Human Gain an additional favored class
Effortless Trickery Gnome Maintain concentration as a swift action with an illusion.
Elemental Channel Channel energy class feature Channel energy can harm or heal elementals
Elemental Focus - +1 bonus on save DCs for one energy type
Elemental Focus, Greater Elemental Focus +1 bonus on save DCs for one energy type
Endurance - +4 bonus on checks to avoid nonlethal damage
    Diehard
Endurance Automatically stabilize and remain conscious below 0 hp
Endure Pain (Zon-Kuthon's Kiss) Survived being tortured 10 or more times May make a saving throw to reduce nonlethal damage.
Eschew Materials - Cast spells without material components
Expanded Arcana Caster level 1st, see feat Add one or two spells to list of spells known
Experienced Vagabond Bluff 1 rank, Knowledge (local) 1 rank, member of an underclass Bonus when dealing with criminals and unsavory characters.
Extra Bombs Bomb class feature Throw two additional bombs per day
Extra Channel Channel energy class feature Channel energy two additional times per day
Extra Gnome Magic Cha 13, Gnome Gain more uses of your gnome spell-like abilities.
Extra Hex Hex class feature Gain one additional hex
Extra Ki Ki pool class feature Increase your ki pool by 2points
Extra Lay On Hands Lay on hands class feature Use lay on hands two additional times per day
Extra Mercy Mercy class feature Your lay on hands benefits from one additional mercy
Extra Performance Bardic performance class feature Use bardic performance for 6 additional rounds per day
Extra Rage Rage class feature Use rage for 6 additional rounds per day
Extra Rage Power Rage power class feature Gain one additional rage power
Extra Revelation Revelation class feature Gain one additional revelation
Extra Rogue Talent Rogue talent class feature Gain one additional rogue talent
Fast Crawl - Move at half speed while prone.
Fast Drinker Con18, drunken ki class feature Drink as a swift action
Fast Healer Con13, Diehard, Endurance Regain additional hit points when healing
Favored Defense Favored enemy class feature Bonus to CMD and AC when attacked by favored enemy
Fiendish Facade Tiefling, must be taken at 1st level Gain different ability modifiers from being tied to a specific race of fiends.
Fiendish Heritage Tiefling, must be taken at 1st level. Choose different racial abilities from normal for Tiefling.
Fight On Con13; dwarf, Half-orc, or orc Gain temporary hit points when reduced to 0
Fire God's Blessing Half-orc or orc, worshiper of the Fire God Heal hit points when dealing fire damage to the enemy.
Fleet - Your base speed increases by 5 feet
Friendly Switch Base attack bonus +1 Switch places with an ally as part of a 5-foot-step.
Galley Slave Profession (sailor) 1 rank, current or former galley slave +2 bonus to Profession (sailor) checks and +2 damage bonus to first hit on ship.
Gnome Trickster Cha13, gnome, gnome magic racial trait Use mage hand and prestidigitation once per day
Godless Healing    
Go Unnoticed Dex13, Small size or smaller Make Stealth check against flat-footed opponents during first round of combat
Great Fortitude - +2 on Fortitude saves
Greater Spell Focus Spell Focus +1 bonus on save DCs for one school
Greater Spell Penetration Spell Penetration +2 bonus on level checks to beat spell resistance
Green Faith Acolyte    
Groundling Cha 13, gnome, gnome magic racial trait. Speak with burrowing animals as spell-like ability
Gunslinger Base attack bonus +4, Weapon Focus (any firearm), proficiency with any firearm. When you attack with a firearm, you do not provoke attacks of opportunity.
Hellcat Stealth Skill Focus (Stealth), Stealth 6 ranks. You may make Stealth checks in normal or bright light even when observed, but at a -10 penalty.
Helpless Prisoner Bluff 5 ranks, Escape Artist 1 rank, gnome. Make Bluff checks to convince captors of your harmlessness.
Heroic Defiance Diehard, Endurance, base Fortitude save +8. Once per day, delay onset of harmful condition for 1 round
Heroic Recovery Diehard, Endurance, base Fortitude save +4. Once per day, gain new saving throw against harmful condition requiring Fort save
Improved Channel Channel energy class feature +2 bonus on channel energy DC
Improved Counterspell - Counterspell with spell of the same school
Improved Familiar Ability to acquire a familiar Gain a more powerful familiar
Improved Great Fortitude Great Fortitude Once per day, you may reroll a Fortitude save
Improved Iron Will Iron Will Once per day, you may reroll a Will save
Improved Lightning Reflexes Lightning Reflexes Once per day, you may reroll a Reflex save
Invoke Primal Instinct Bluff 1 rank, wild shape class feature, gnome. Expend one use of wild shape, and make a Bluff check to cause all creatures within 30 ft. that fail a Will save to regard you as a figure of either fear or contempt.
Ironguts Con 13; dwarf, half-orc, or orc +2 on saves against nausea, sickening, and ingested poisons
Ironhide Con 13; dwarf, half-orc, or orc +1 natural armor bonus to AC
Iron Will - +2 bonus on Will saves
Keen Scent Wis 13, half-orc or orc Gain the scent special ability
Leadership Character level 7th Gain a cohort and followers
Leaf Singer Cha 13, bardic performance, elf or half-elf Gain benefits to bardic performance in forests and against fey
Lightning Reflexes - +2 bonus on Reflex saves
Lightning Reflexes, Improved Lightning Reflexes +2 bonus on Reflex saves
Light Step Acrobatic Steps, Nimble Moves, elf Move normal speed in difficult terrain
Lingering Performance Bardic performance class ability Bardic performance continues for 2 rounds after you stop performing
Lucky Halfling Halfling You may roll saving throw for an ally once per day
Magical Aptitude - +2 bonus on Spellcraft and Use Magic Device checks
Master Alchemist Craft (alchemy) 5 ranks +2 on Craft (alchemy) checks, and you can create alchemical items and poisons faster
Master Craftsman 5 ranks in any Craft or Profession skill You can Craft magic items without being a spellcaster
Master of the Ledger Appraise 6 ranks, Profession (any one) 6 ranks  
Master of Wonders Iron Will, Wonderseeker faction, gnome.  
Minotaur's Charge Strength13, Improved Bull Rush, powerful charge. When you hit an opponent with a charge attack, you might also initiate a bull rush as a free action. This does not require you to move into your opponent’s square and does not provoke an attack of opportunity. If you successfully push your opponent 15 feet or more, he is also knocked prone.
Mounted Blade    
Natural Spell Wis 13, wild shape class feature Cast spells while using wildshape
Nimble Moves Dex 13 Ignore 5 feet of difficult terrain when you move
    Acrobatic Steps
Dex 15, Nimble Moves Ignore 20 feet of difficult terrain when you move
Parry Spell Spellcraft 15 ranks, Improved Counterspell Reflect a counterspelled spell back on its caster
Pass for Human Half-elf, half-orc, or halfling +10 on Disguise checks to look like a human
Persuasive - +2 bonus on Diplomacy and Intimidate checks
Practiced Tactician Tactician class feature Use tactician ability one additional time per day
Preferred Spell Spellcraft 5 ranks, Heighten Spell Spontaneously cast a specific spell
Racial Heritage Human Affected as though both human and another race
Raging Vitality Con 15, rage class feature +2 bonus to Con when raging, and continue raging if unconscious
Razortusk Half-orc Gain bite attack
Run - Run at 5 times your normal speed
Selective Channeling Cha 13, channel energy class feature Choose whom to affect with channel energy
Self-Sufficient - +2 bonus on Heal and Survival checks
Share Spells, Improved Spellcraft 10 ranks, ability to acquire an animal companion, eidolon, familiar, or special mount. Spells affect both you and your bonded creature
Shared Insight Wis 13, half-elf Grant friendly creatures a +2 bonus on Perception checks
Sharp Senses Keen senses racial trait +4 racial bonus on Perception checks
Shield Proficiency - No penalties on attack rolls when using a shield
Shielded Caster - +4 bonus on concentration checks
Skill Focus - +3 bonus on one skill (+6 at 10 ranks)
Sly Draw Quick Draw Make a sleight of hand check instead of Bluff to feint when drawing a light weapon.
Smell Fear Keen Scent, half-orc or orc +4 on Perception checks to detect frightened creatures
Sneaky Vagabond - You get a +2 bonus on Stealth checks when others are actively trying to find you. In crowds, this bonus increases to +4.
Sociable Cha 13, half-elf Grant friendly creatures a +2 bonus on Diplomacy checks
Spell Expertise, Major Minor Spell Expertise, cast 9th-level spells Cast 5th-level or lower spell as spell-like ability 2/day
Spell Expertise, Minor Cast 4th-level spells Cast 1st-level spell as spell-like ability 2/day
Spell Focus - +1 bonus on save DCs for one school
Spell Focus, Greater Spell Focus +1 bonus on save DCs for one school
Spell Mastery 1st-level Wizard Prepare some spells without a spellbook
Spell Penetration - +2 bonus on level checks to beat spell resistance
Spell Penetration, Greater Spell Penetration +2 bonus on level checks to beat spell resistance
Spell Perfection Spellcraft 15 ranks, 3 metamagic feats Apply any metamagic feat to one spell without penalty, up to 9th level
Spider Step Acrobatics 6 ranks, Climb 6 ranks, 6th-level monk Walk on walls or ceilings for half your slow fall distance
Splash Weapon Mastery - Gain a number of benefits when throwing a splash weapon.
Stealthy - +2 bonus on Escape Artist and Stealth checks
Steel Soul Dwarf, hardy racial trait +4 racial bonus on saves against spells and spell-like abilities
Stonecunning, Improved Wis 13, dwarf, stonecunning racial trait. +4 bonus on Perception checks to notice unusual stonework
Stone-Faced Dwarf +4 bonus on Bluff checks to lie or conceal motives
Stone Sense Perception 10 ranks, Improved Stonecunning Gain tremorsense 10 ft.
Stone Singer Cha 13, bardic performance, dwarf Gain benefits to bardic performance underground and against earth creatures
Summoner's Call Eidolon class feature Your eidolon gets a bonus when summoned
Taldan Conscript Taldan serf in service to a lord When wielding a farm implement (such as hand axe, pick, pitchfork, or scythe) as a weapon, get +1 bonus on damage rolls. When fighting alongside other conscripts get +1 bonus on init checks.
Taldan Knight Base attack bonus +6, heavy armor proficiency, proficient in a martial weapon Gain a cohort (see Leadership); cohort is human or halfling commoner, expert, or warrior with Taldan Squire feat. When within 10 ft. of squire, get +2 bonus on init checks and +1 dodge bonus to AC.
Taldan Squire Base attack bonus +1, proficient in a martial weapon When within 50 ft. of a mounted ally with the Mounted Combat feat, gain +2 bonus on init. If ally is injured, gain +1 dodge bonus on AC as long as you are within 10 ft. of him.
Taunt Cha 13, Small size or smaller Demoralize opponents with Bluff instead of Intimidate
Tenacious Transmutation Spell Focus (transmutation) +2 to DC to dispel your transmutations
Toughness - +3 hit points, +1 per Hit Die beyond 3
Turn Undead Channel positive energy class feature Channel energy can be used to make undead flee
Urban Forager Knowledge (Local) 4 ranks, Survival 4 ranks You may use the Survival skill to forage and track in urban locations
Vermin Heart Wild empathy class feature Target vermin with spells as if they were animals
War Singer Cha 13, bardic performance, half-orc or orc Gain benefits to bardic performance on battlefields and against orcs
Well-Prepared Halfling Retrieve a specific mundane item from your person

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