|
|
| Feat Name |
Prerequisites |
Description |
| Destructive Rage |
Ability to Rage |
Benefit:
While you're raging, you gain a +8 bonus on any Strength checks you make
to break open doors or break inanimate, immobile objects. |
| Extended Rage |
Ability to Rage |
Benefit: Each
of your rages lasts an additional 5 rounds beyond its normal duration.
Special: You can take this feat multiple times, and the additional rounds
stack. |
| Extra Rage |
Ability to Rage |
Benefit: You
rage two more times per day than you otherwise could.
Special: You can take this feat multiple times, gaining two additional
rages per day each time. |
| Instantaneous Rage |
Ability to Rage |
Benefit: Your
rage begins at any time you wish, even when it's your turn or when you're
surprised. you can activate
your rage in response to another's action after learning the result but
before it takes effect. Thus,
you can gain the benefits of rage in time to prevent or ameliorate an
undesirable event.
Normal: You enter a rage only during your turn. |
| Intimidating Rage |
Ability to Rage |
Benefit:
While you are raging, you designate a single foe within 30 feet of you who
must make a Will save (DC = 10 + one-half your character level + your
Charisma modifier) or become shaken for as long as you continue to rage
and the target can see you. (A
shaken creature suffers a -2 morale penalty on attack rolls, saves, and
checks.) A target who makes
the save remains immune to the intimidating effect of your rage for one
day. Creatures immune to fear
and those with no visual senses are immune to this effect. |
|