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Rambow
The Rambow is a heavy crossbow of force with 50 charges. When cocked, it is capable of firing a bolt of force that does 1d6 points of damage with a maximum range of 100 ft. (no range increments). A charge can be spent to do an additional 1d6 for each charge spent. A character can expend a number of charges per round equal to their Strength modifier. Evoking more charges than this forces the Rambow to succeed at a Reflex Saving Throw (DC 10 + charge used) or break. A broken Rambow is useless and looses its magical properties. If a character loads a Rambow with a normal or magical quarrel, the force energy is dispersed when the weapon is fired. When a quarrel is fired in this manner, the Rambow acts as a normal Heavy Crossbow. If charges are spent while a quarrel is loaded, the force energy disperses but the quarrel is shattered, doing 1d4 damage to all those within 5 ft. (including the wielder). When a character uses charges, the bolt of force acts as a Bull Rush if within 30 feet of the target. (The Rambow has a Strength of 27 and is considered Large.) The Rambow gains a +1 bonus to the bull rush attempt if 2 charges are expended, +2 if 3 charges are expended, +3 if 4 charges are expended, and so forth. If the Bull Rush is failed, the character may attempt to drop the Rambow with a Reflex save (DC 10) or be thrown back 10 feet. In addition to this effect, when charges are expended the Rambow also has the power to open doors as if it were a character with Strength of 29. If 2 charges are expended the effective Strength is 31, the effective Strength is 33 if 3 charges are expended, the effective Strength is 35 if 5 charges are expended, and so forth. These two extra effects do not function when the 1d6 bolt of force is used without charges. Because the Rambow is a Heavy Crossbow, it takes a full round action to load the weapon. A Rambow may also be created using a Light Crossbow but the smaller version of the Rambow has a maximum charge of 4 per round. These smaller Rambows have not been seen yet but are just magical theory. Cost: 43,000 gp |
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