Granted Powers: Turn or destroy earth creatures as a good cleric turns undead. Rebuke or command air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier.
| 1. Obscuring Mist | Fog surrounds you. |
| 2. Wind Wall | Deflects arrows, smaller creatures, and gases. |
| 3. Gaseous Form | Subject becomes insubstantial and can fly slowly. |
| 4. Air Walk | Subject treads on air as if solid (climb at 45-degree angle) |
| 5. Control Winds | Change wind direction and speed. |
| 6. Chain Lightning | Chain Lightning. 1d6 damage/level; secondary bolts. |
| 7. Control Weather | Control Weather. Changes weather in local area. |
| 8. Whirlwind | Whirlwind. Cyclone inflicts damage and can pick up creatures. |
| 9. Elemental Swarm* | Summons 2d4 Large, 1d4 Huge elementals. |
*Cast as an air spell only.