Air Domain


Granted Powers: Turn or destroy earth creatures as a good cleric turns undead. Rebuke or command air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier.
 
1. Obscuring MistFog surrounds you.
2. Wind WallDeflects arrows, smaller creatures, and gases.
3. Gaseous FormSubject becomes insubstantial and can fly slowly.
4. Air WalkSubject treads on air as if solid (climb at 45-degree angle)
5. Control WindsChange wind direction and speed.
6. Chain LightningChain Lightning. 1d6 damage/level; secondary bolts.
7. Control WeatherControl Weather. Changes weather in local area.
8. WhirlwindWhirlwind. Cyclone inflicts damage and can pick up creatures.
9. Elemental Swarm*Summons 2d4 Large, 1d4 Huge elementals.

*Cast as an air spell only.