Granted Powers: Your touch can heal wounds, and your presence instills unity and strengthens emotional bonds.
Calming Touch (Sp): You can touch a creature as a standard action to heal it of 1d6 points of nonlethal damage + 1 point per cleric level. This touch also removes the fatigued, shaken, and sickened conditions (but has no effect on more severe conditions). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Unity (Su): At 8th level, whenever a spell or effect targets you and one or more allies within 30 feet, you can use this ability to allow your allies to use your saving throw against the effect in place of their own. Each ally must decide individually before the rolls are made. Using this ability is an immediate action. You can use this ability once per day at 8th level, and one additional time per day for every four cleric levels beyond 8th.
||Allies gain +1 attack and +1 on saves against fear.
|2. Shield Other
||You take half of subject's damage.
||Allies gain +1 on most rolls, and enemies suffer -1.
|4. Imbue with Spell Ability
||You transfer some of your currently prepared spells, and the ability to cast them, to another creature.
|5. Telepathic Bond
||Link lets allies communicate.
|6. Heroes' Feast
||Food for 1 creature/level, cures and blesses.
||Alters item to transport its possessor to you.
|8. Mass Cure Critical Wounds
||You channel positive energy that cures 4d8 points of damage + 1 point per caster level (maximum +20).
||Requests a deity's intercession.