Granted Power: You manipulate shadows and darkness. In addition, you receive Blind-Fight as a bonus feat.
Touch of Darkness (Sp): As a melee touch attack, you can cause a creature's vision to be fraught with shadows and darkness. The creature touched treats all other creatures as if they had concealment, suffering a 20% miss chance on all attack rolls. This effect lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Eyes of Darkness (Su): At 8th level, your vision is not impaired by lighting conditions, even in absolute darkness and magic darkness. You can use this ability for a number of rounds per day equal to 1/2 your cleric level. These rounds do not need to be consecutive.
|1. Obscuring mist
||Fog surrounds you.
||Can only be used to cause blindness.
|3. Deeper Darkness
||Object sheds supernatural shadow in 60-ft. radius.
|4. Shadow Conjuration
||Mimics conjuration below 4th level, but only 20% real.
|5. Summon Monster V
|| (only summons 1d3 shadows)
|6. Shadow Walk
||Step into shadow to travel rapidly.
|7. Power Word, Blind
||Blinds creature with 200 hp or less.
|8. Greater Shadow Evocation
||As shadow conjuration, but up to 6th level and 60% real.
||As shadow conjuration, but up to 8th level and 80% real.