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Death Domain
Granted Powers: You can cause the living to bleed at a touch, and find comfort in the presence of the dead.
Bleeding Touch (Sp): As a melee touch attack, you can cause a living creature to take 1d6 points of damage per round. This effect persists for a number of rounds equal to 1/2 your cleric level (minimum 1) or until stopped with a DC 15 Heal check or any spell or effect that heals damage. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Death's Embrace (Ex): At 8th level, you heal damage instead of taking damage from channeled negative energy. If the channeled negative energy targets undead, you heal hit points just like undead in the area.
| 1. Cause Fear |
One creature flees for 1d4 rounds. |
| 2. Death Knell |
Kill dying creature and gain 1d8 temp. hp, +2 Str, and +1 caster level | | 3. Animate Dead |
Creates undead skeletons and zombies. | | 4. Death Ward |
Grants immunity to death spells and effects. | | 5. Slay Living |
Touch attack kills subject. | | 6. Create Undead |
Ghouls, shadows, ghasts, wights, or wraiths. | | 7. Destruction |
Kills subject and destroys remains. | | 8. Create Greater Undead |
Mummies, spectres, vampires, or ghosts. | | 9. Wail of the Banshee |
Kills one creature/level. |
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