Granted Power: You gain the smite power, the supernatural ability to make a single melee attack with a +4 attack bonus and a damage bonus equal to your cleric level (if you hit). You must declare the smite before making the attack. It is usable once per day.
| 1. Inflict Light Wounds | Touch attack, 1d8 +1/level damage (max +5). |
| 2. Shatter | Sonic vibration damages objects or crystalline creatures. |
| 3. Contagion | Contagion. Infects subject with chosen disease. |
| 4. Inflict Critical Wounds | Touch attack, 4d8 +1/level damage (max +20). |
| 5. Circle of Doom | Deals 1d8 +1/level damage in all directions. |
| 6. Harm | Subject loses all but 1d4 hp. |
| 7. Disintegrate | Makes one creature or object vanish. |
| 8. Earthquake | Intense tremor shakes 5-ft./level radius. |
| 9. Implosion | Kills one creature/round. |