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Evil Domain
Granted Powers: You are sinister and cruel, and have wholly pledged your soul to the cause of evil.
Touch of Evil (Sp): You can cause a creature to become sickened as a melee touch attack. Creatures sickened by your touch count as good for the purposes of spells with the evil descriptor. This ability lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Scythe of Evil (Su): At 8th level, you can give a weapon touched the unholy special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.
| 1. Protection from Good |
Protection from Good. +2 AC and saves, counter mind control, hedge out elementals and outsiders |
| 2. Align Weapon * |
Weapon becomes good, evil, lawful, or chaotic. |
| 3. Magic Circle against Good |
As protection spells, but 10-ft. radius and 10 min./level |
| 4. Unholy Blight |
Damages and sickens good creatures. |
| 5. Dispel Good |
+4 bonus against attacks by good creatures. |
| 6. Create Undead |
Ghouls, shadows, ghasts, wights, or wraiths. |
| 7. Blasphemy |
Kills, paralyzes, weakens, or dazes nonevil subjects. |
| 8. Unholy Aura |
+4 AC, +4 resistance, SR 25 against good spells. |
| 9. Summon Monster IX.* |
Calls outsider to fight for you. |
*Cast as an evil spell only.
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