Granted Power: Turn or destroy water creatures as a good cleric turns undead. Rebuke or command fire creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier.
| 1. Burning Hands | 1d4 fire damage/level (max 5d4). |
| 2. Produce Flame | 1d4 +1/two levels damage, touch or thrown. |
| 3. Resist Elements.* | Ignore first 12 damage from one energy type each round. |
| 4. Wall of Fire | Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 +1/level. |
| 5. Fire Shield | Creatures attacking you take fire damage; you're protected from heat or cold. |
| 6. Fire Seeds | Acorns and berries become grenades and bombs. |
| 7. Fire Storm | Deals 1d6 fire damage/level. |
| 8. Incendiary Cloud | Cloud deals 4d6 fire damage/round. |
| 9. Elemental Swarm.** | Summons 2d4 Large, 1d4 Huge elementals. |
*Resist cold or fire only.
**Cast as a fire spell only.