Fire Domain


Granted Power: Turn or destroy water creatures as a good cleric turns undead. Rebuke or command fire creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier.
 
1. Burning Hands1d4 fire damage/level (max 5d4).
2. Produce Flame1d4 +1/two levels damage, touch or thrown.
3. Resist Elements.*Ignore first 12 damage from one energy type each round.
4. Wall of FireDeals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 +1/level.
5. Fire ShieldCreatures attacking you take fire damage; you're protected from heat or cold.
6. Fire SeedsAcorns and berries become grenades and bombs.
7. Fire StormDeals 1d6 fire damage/level.
8. Incendiary CloudCloud deals 4d6 fire damage/round.
9. Elemental Swarm.**Summons 2d4 Large, 1d4 Huge elementals.

*Resist cold or fire only.
**Cast as a fire spell only.