Granted Power: You cast good spells at +1 caster level.
| 1. Protection from Evil | +2 AC and saves, counter mind control, hedge out elementals and outsiders. |
| 2. Aid | +1 attack, +1 on saves against fear, 1d6 temporary hit points. |
| 3. Magic Circle against Evil | As protection spells, but 10-ft. radius and 10 min./level. |
| 4. Holy Smite | Damages and blinds evil creatures. |
| 5. Dispel Evil | +4 bonus against attacks by evil creatures. |
| 6. Blade Barrier | Blades encircling you deal 1d6 damage/level. |
| 7. Holy Word | Kills, paralyzes, weakens, or dazes nongood subjects. |
| 8. Holy Aura | +4 AC, +4 resistance, and SR 25 against evil spells. |
| 9. Summon Monster IX.* | Calls outsider to fight for you. |
*Cast as a good spell only.