Good Domain


Granted Power: You cast good spells at +1 caster level.
 
1. Protection from Evil+2 AC and saves, counter mind control, hedge out elementals and outsiders.
2. Aid+1 attack, +1 on saves against fear, 1d6 temporary hit points.
3. Magic Circle against EvilAs protection spells, but 10-ft. radius and 10 min./level.
4. Holy SmiteDamages and blinds evil creatures.
5. Dispel Evil+4 bonus against attacks by evil creatures.
6. Blade BarrierBlades encircling you deal 1d6 damage/level.
7. Holy WordKills, paralyzes, weakens, or dazes nongood subjects.
8. Holy Aura+4 AC, +4 resistance, and SR 25 against evil spells.
9. Summon Monster IX.*Calls outsider to fight for you.

*Cast as a good spell only.