Law Domain


Granted Power: You cast Law spells at +1 caster level.
 
1. Protection from Chaos+2 AC and saves, counter mind control, hedge out elementals and outsiders.
2. Calm EmotionsCalms 1d6 creatures/level, negating emotion effects.
3. Magic Circle against ChaosAs protection spells, but 10-ft. radius and 10 min./level
4. Order’s WrathOrder's Wrath. Damages and dazes chaotic creatures.
5. Dispel ChaosDispel Chaos. +4 bonus against attacks by chaotic creatures.
6. Hold MonsterHold Monster. As hold person, but any creature.
7. DictumDictum. Kills, paralyzes, weakens, or dazes nonlawful subjects.
8. Shield of LawShield of Law. +4 AC, +4 resistance, and SR 25 against chaotic spells.
9. Summon Monster IX.*Summon Monster IX.* Calls outsider to fight for you.

*Cast as a law spell only.