Granted Power: You cast Law spells at +1 caster level.
| 1. Protection from Chaos | +2 AC and saves, counter mind control, hedge out elementals and outsiders. |
| 2. Calm Emotions | Calms 1d6 creatures/level, negating emotion effects. |
| 3. Magic Circle against Chaos | As protection spells, but 10-ft. radius and 10 min./level |
| 4. Order’s Wrath | Order's Wrath. Damages and dazes chaotic creatures. |
| 5. Dispel Chaos | Dispel Chaos. +4 bonus against attacks by chaotic creatures. |
| 6. Hold Monster | Hold Monster. As hold person, but any creature. |
| 7. Dictum | Dictum. Kills, paralyzes, weakens, or dazes nonlawful subjects. |
| 8. Shield of Law | Shield of Law. +4 AC, +4 resistance, and SR 25 against chaotic spells. |
| 9. Summon Monster IX.* | Summon Monster IX.* Calls outsider to fight for you. |
*Cast as a law spell only.